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The EoM Psion & Psychic Warrior.
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<blockquote data-quote="Great Cthulhu" data-source="post: 551058" data-attributes="member: 7872"><p>I was kicking around the idea of adding the EoM Mage to my Greyhawk game. But I didn't want to invalidate the Wizard/Sorceror or inconvience my players with a new set of magic rules. Plus there was already a power point using class in the Psion & Psychic Warrior. Seemed like a lot of effort with very little payoff.</p><p></p><p>But the more I thought about it the more I liked the EoM Mage better than the Psion or Psychic Warrior. It wouldn't take much to twitch the flavor of the Mage to make it a Psion. Than I could dump that bag of headaches called the Psionics Handbook.</p><p></p><p>So here goes*:</p><p></p><p>(*note tha some of these changes reference the Psionic's Handbook)</p><p></p><p>First the vocabulary.</p><p></p><p>Mage = Psion</p><p>Spell lists = Disciplines</p><p>Spells = Powers</p><p>Metamagic feats = Metapsionic feats</p><p>Cantrips = Talents</p><p>Caster = Manifester</p><p>Caster level = Manifester level</p><p>Casting a spell = Manifesting a power</p><p>Magical Boons = Psychic Gifts</p><p>Dispel Magic = Negate Power</p><p>Scry = Remote View</p><p>Divination = Clairsentience</p><p>Spellcraft = Psicraft</p><p></p><p>Changes to the Mage.</p><p></p><p>The class is now called the Psion</p><p></p><p>The power source of Psionics is the manifester's own willpower and spirit. The psion does not use arcane languanges or mystic gestures to convince extraplanar energies or beings to grant him his power. Instead meditation and will focused through desire change the world around him.</p><p></p><p>Abilities: Intelligence is replaced with a Psion's Wisdom for purposes of bonus power points. Charisma still determines a powers Difficulty Class.</p><p></p><p>Class Skills: Autohypnosis, Concentration, Craft, Diplomacy, Negate Power, Clairsentience ,Intuit Direction, Knowledge, Profession, Remote View, Speak Language, Stabilize Self, Psicraft</p><p></p><p>Powers (Spells): This section has not changed except for the terms used.</p><p></p><p>Bonus Languages: The Psion lacks this ability.</p><p></p><p>Minor Psychic Gifts (Magical Boons):</p><p>1) Bonus Feat: This must be a Psionic, Metapsionic, or Item Creation Feat. </p><p>Psionic feats are found in the Psionic Handbook and should work with little or no conversion. </p><p>Metapsionic feats are just Metamagic feats renamed for flavor. They still follow the rules for Metamagic feats</p><p>2) Chosen Discipline: As Chosen Spell List</p><p>3) Lesser Psychic Enhancement: As Minor Magical Infusion</p><p>4) Resist Fear</p><p>5) Spiritual Medium</p><p></p><p>Moderate Psychic Gifts</p><p>1) Psychic Enhancement: As Moderate magical Infusion</p><p>2) Sixth Sense</p><p>3) Imbue Psycrystal: As the Psionic handbook</p><p></p><p>Major Psychic Gifts</p><p>1) Defensive Anima: As per Aura of Defense</p><p>2) Companion Spirit</p><p>3) Illusory Visage: As Great Glamour</p><p>4) Greater Psychic Enhancement: As Major Magical Infusion</p><p></p><p></p><p>Miscellaneous rule conversions:</p><p></p><p>Psionic Powers are considered Spell-like Abilities.</p><p></p><p>Psionics do not suffer from a Arcane Spell Failure chance.</p><p></p><p>A psion is not limited in which kind of disciplines he can learn. I figured since the PsiHb Psion can do pretty much what his arcane or divine counterparts can do there was no logical reason to restrict this version.</p><p></p><p>Powers do not require verbal or somatic components. Instead a Psion generates a minor mental image of his personal aura flaring out from him during the manifestation of a power. This has the same chance to be noticed as normal spell casting. It is up to the manifester what the anima flare looks like.</p><p></p><p>Because of the power display, Psions have there own Metapsionic feat to hide it.</p><p></p><p>Hide Power (Metapsionic)</p><p>A skilled Psion can hide his anima display from those around him.</p><p>Benefit: The Manifesters display is hidden from prying minds if the power is cast at a +1 level modifier.</p><p></p><p>I have been kicking around the idea of adding psychic combat, but thought it might be a bit unbalancing with all of the other abilities. Maybe I will introduce it as a Discipline called Psychic Combat.</p><p></p><p>The Psychic Warrior: The player can multiclass his Psion into a fighter type class if he wants to duplicate these. Or maybe I will add a true class if the idea gets some support.</p><p></p><p>Other than this I would like to hear some feed back. Any help would be appreciated.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Great Cthulhu, post: 551058, member: 7872"] I was kicking around the idea of adding the EoM Mage to my Greyhawk game. But I didn't want to invalidate the Wizard/Sorceror or inconvience my players with a new set of magic rules. Plus there was already a power point using class in the Psion & Psychic Warrior. Seemed like a lot of effort with very little payoff. But the more I thought about it the more I liked the EoM Mage better than the Psion or Psychic Warrior. It wouldn't take much to twitch the flavor of the Mage to make it a Psion. Than I could dump that bag of headaches called the Psionics Handbook. So here goes*: (*note tha some of these changes reference the Psionic's Handbook) First the vocabulary. Mage = Psion Spell lists = Disciplines Spells = Powers Metamagic feats = Metapsionic feats Cantrips = Talents Caster = Manifester Caster level = Manifester level Casting a spell = Manifesting a power Magical Boons = Psychic Gifts Dispel Magic = Negate Power Scry = Remote View Divination = Clairsentience Spellcraft = Psicraft Changes to the Mage. The class is now called the Psion The power source of Psionics is the manifester's own willpower and spirit. The psion does not use arcane languanges or mystic gestures to convince extraplanar energies or beings to grant him his power. Instead meditation and will focused through desire change the world around him. Abilities: Intelligence is replaced with a Psion's Wisdom for purposes of bonus power points. Charisma still determines a powers Difficulty Class. Class Skills: Autohypnosis, Concentration, Craft, Diplomacy, Negate Power, Clairsentience ,Intuit Direction, Knowledge, Profession, Remote View, Speak Language, Stabilize Self, Psicraft Powers (Spells): This section has not changed except for the terms used. Bonus Languages: The Psion lacks this ability. Minor Psychic Gifts (Magical Boons): 1) Bonus Feat: This must be a Psionic, Metapsionic, or Item Creation Feat. Psionic feats are found in the Psionic Handbook and should work with little or no conversion. Metapsionic feats are just Metamagic feats renamed for flavor. They still follow the rules for Metamagic feats 2) Chosen Discipline: As Chosen Spell List 3) Lesser Psychic Enhancement: As Minor Magical Infusion 4) Resist Fear 5) Spiritual Medium Moderate Psychic Gifts 1) Psychic Enhancement: As Moderate magical Infusion 2) Sixth Sense 3) Imbue Psycrystal: As the Psionic handbook Major Psychic Gifts 1) Defensive Anima: As per Aura of Defense 2) Companion Spirit 3) Illusory Visage: As Great Glamour 4) Greater Psychic Enhancement: As Major Magical Infusion Miscellaneous rule conversions: Psionic Powers are considered Spell-like Abilities. Psionics do not suffer from a Arcane Spell Failure chance. A psion is not limited in which kind of disciplines he can learn. I figured since the PsiHb Psion can do pretty much what his arcane or divine counterparts can do there was no logical reason to restrict this version. Powers do not require verbal or somatic components. Instead a Psion generates a minor mental image of his personal aura flaring out from him during the manifestation of a power. This has the same chance to be noticed as normal spell casting. It is up to the manifester what the anima flare looks like. Because of the power display, Psions have there own Metapsionic feat to hide it. Hide Power (Metapsionic) A skilled Psion can hide his anima display from those around him. Benefit: The Manifesters display is hidden from prying minds if the power is cast at a +1 level modifier. I have been kicking around the idea of adding psychic combat, but thought it might be a bit unbalancing with all of the other abilities. Maybe I will introduce it as a Discipline called Psychic Combat. The Psychic Warrior: The player can multiclass his Psion into a fighter type class if he wants to duplicate these. Or maybe I will add a true class if the idea gets some support. Other than this I would like to hear some feed back. Any help would be appreciated. Thanks! [/QUOTE]
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