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The Epic Game: Character Construction (Phase I)
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<blockquote data-quote="Dalamar" data-source="post: 387846" data-attributes="member: 358"><p>Name still unkown</p><p><strong>Outsider (Human) Monk 45/Hero 5</strong></p><p><strong>Hit Dice:</strong> 45d8+5d4+500 (694 hp)</p><p><strong>Initiative:</strong> +17 (Dex)</p><p><strong>Speed:</strong> 250ft, climb 125ft</p><p><strong>Armor Class:</strong> 65 (+17 Dex, +9 Monk, +16 Wis, +10 <em>bracers</em>, +3 Deflection)</p><p><strong>Attacks:</strong> Unarmed +47/+44/+41/+38+35 melee; or Flurry of Blows +45/+45/+42/+39/+36/+33 melee</p><p><strong>Damage:</strong> Unarmed d20+11 slashing+4d6 fire+3d6 sonic (threat range 18-20/x2) (see items)</p><p><strong>Face/Reach:</strong> 5ft by 5ft/5ft (or 10ft unarmed)</p><p><strong>Special Attacks:</strong> <em>Abundant Step</em>, Ghost Touch, Haste, Heightened Accuracy (Unarmed), Increased Reach (Unarmed), <em>Ki</em> Strike +3, Quivering Palm, Unarmed Strike, Stunning Attack</p><p><strong>Special Qualities:</strong> Diamond Body, Diamond Soul, Empty Body, Enhanced Vision, Fast Recovery, Heightened Defenses, Improved Evasion, Inechaustible Endurance, Leap of the Clouds, Perfect Self, Purity of Body, Self-subsistent, Slow Fall (Any distance), Spiderclimb, Still Mind, Timeless Body, Tongue of the Sun and Moon, Water Breathing, Wholeness of Body</p><p><strong>Saves:</strong> Fort +37, Ref +44, Will +43</p><p><strong>Abilities:</strong> Str (19) 31, Dex (25) 45, Con (19) 31, Int 25, Wis (23) 43, Cha (21) 41</p><p><strong>Skills:</strong> 384 skill points before taking into account any of the raises in Int</p><p><strong>Feats:</strong> Combat Reflexes, Dodge, Expertise, Improved Critical (Unarmed), Leadership, Mobility, Run, Spring Attack, Weapon Focus (Unarmed), Whirlwind</p><p><strong>Epic Feats:</strong> Epic Speed (x2), Epic Weapon Focus (Unarmed), Exceptional Deflection, Fast Healing (x2), Infinite Deflection, Keen Strike, Penetrate Damage Reduction, Reflect Arrows, Self-concealment (x2), Vorpal Strike</p><p></p><p><strong><span style="font-size: 12px">Abilities</span></strong></p><p><em>Abundant Step:</em> Can <em>Dimension Door</em> 2200ft as a spell-like ability.</p><p><strong>Diamond Body:</strong> Immune to poison.</p><p><strong>Diamond Soul:</strong> SR 55</p><p><strong>Empty Body:</strong> <em>Etherealness</em> 45 rounds/day, need not be consecutive. Supernatural.</p><p><strong>Enhanced Vision:</strong> Superpowered, persistent. Gained low-light vision. Base cost 2.</p><p><strong>Fast Recovery:</strong> Superpowered, persistent. Heals twice as fast as normal. Base cost 2.</p><p><strong>Ghost Touch:</strong> Supernatural, persistent. Unarmed attacks affect incorporeal creatures normally. Base cost 5, -1 reduction because supernatural.</p><p><strong>Haste:</strong> Supernatural, persistent. Gains an extra partial action each round, doesn't stack with <em>haste</em>. Base cost 12, -1 reduction because supernatural.</p><p><strong>Heightened Accuracy (Unarmed attacks):</strong> Superpowered, persistent. +3 bonus to unarmed attack rolls. Base cost 1, heightened accuracy x2 (4 points), -2 only affects unarmed attacks.</p><p><strong>Heightened Defenses:</strong> Superpowered, persistent. Gains a +3 <em>deflection</em> bonus to AC. Base cost 2, increased effect x2 (4 points).</p><p><strong>Improved Evasion:</strong> No damage on a succesfull Ref save, half damage on a failed one.</p><p><strong>Increased Reach (Unarmed attacks):</strong> Superpowered, persistent. Increase natural reach by 5ft. Base cost 2, -1 because only affects unarmed attacks.</p><p><strong>Inexhaustible Endurance:</strong> Superpowered, persistent. Always succeeds in Constitution checks related to endurance. Can never become fatigued, exhausted. Base cost 4.</p><p><em>Ki</em> <strong>Strike:</strong> Can penetrate Damage Reduction as if attacking with a +3 weapon.</p><p><strong>Leap of the Clouds:</strong> No limit on jumping distance.</p><p><strong>Perfect Self:</strong> Becomes an Outsider, gains darkvision 60ft, DR 20/+1.</p><p><strong>Purity of Body:</strong> Immune to all diseases except magical diseases.</p><p><strong>Quivering Palm:</strong> 1/week. Duration 45 weeks. Fort DC 48. Supernatural.</p><p><strong>Self-subsistent:</strong> Superpowered, persistent. Doesn't need to sleep (base cost 1), drink (base cost 1) or eat (base cost 1).</p><p><strong>Slow Fall:</strong> If within arm's reach of a wall, takes no fall damage.</p><p><strong>Spiderclimb:</strong> Superpowered, external gadget. Can climb any normal surface automatically. +25 climb. Needs to wear climbing claws (Tiny, AC 17, Hardness 5, 1hp). Base cost 5, -2 external gadget.</p><p><strong>Still Mind:</strong> +2 saves against spell and effects of Enchantment school.</p><p><strong>Stunning Attack:</strong> 45/day. Fort DC 48 or stunned. Supernatural.</p><p><strong>Timeless body:</strong> Doesn't suffer penalties due to age, can't be magically aged.</p><p><strong>Tongue of the Sun and Moon:</strong> Can speak with any living creature.</p><p><strong>Unarmed Strike:</strong> Doesn't provoke an AoO when attacking unarmed, Flurry of Blows, can deal subdual damage without penalty.</p><p><strong>Water Breathing:</strong> Superpowered, persistent. Quite self-explanatory. Base cost 1.</p><p><strong>Wholeness of Body:</strong> Can cure up to 90hp, supernatural.</p><p></p><p><span style="font-size: 12px"><strong>Possessions</strong></span></p><p>All Manuals (total 825,000), Gloves of Epic Dex +20 (4,000,000), Headband of Epic Wis +20 (4,000,000), Cloack of Epic Cha +20 (4,000,000), Bracers of Armor +10 (100,000), Vest of Epic Str +12 (1,440,000), Belt of Epic Con (1,440,000)</p><p></p><p>Fiery Blast, Flaming, Sonic Blast +1 Bracers of Striking (7,841,320)</p><p>--Total +14 enchantment</p><p>--Counts as a double weapon</p><p>--Enchantments gained to unarmed attacks</p><p></p><p><span style="font-size: 12px"><strong>Leadership (68)</strong></span></p><p>40,000 1st level (1/2 commoners, 1/2 warriors)</p><p>4,000 2nd level (warriors)</p><p>2,000 3rd level (1,000 experts (spies), 1,000 warriors)</p><p>1,000 4th level (clerics with healing domain)</p><p>500 5th level (monk 3)</p><p>250 6th level (monk 4)</p><p>130 7th level (monk 5)</p><p>70 8th level (monk 6)</p><p>40 9th level (monk 7)</p><p>20 10th level (monk 8)</p><p>10 11th level (monk 9)</p><p>Total of 48,020 followers</p><p></p><p>Cohort level 39 (monk 34/hero 5)</p><p></p><p></p><p>Details of school kept will be on a different post</p></blockquote><p></p>
[QUOTE="Dalamar, post: 387846, member: 358"] Name still unkown [B]Outsider (Human) Monk 45/Hero 5[/B] [B]Hit Dice:[/B] 45d8+5d4+500 (694 hp) [B]Initiative:[/B] +17 (Dex) [B]Speed:[/B] 250ft, climb 125ft [B]Armor Class:[/B] 65 (+17 Dex, +9 Monk, +16 Wis, +10 [I]bracers[/I], +3 Deflection) [B]Attacks:[/B] Unarmed +47/+44/+41/+38+35 melee; or Flurry of Blows +45/+45/+42/+39/+36/+33 melee [B]Damage:[/B] Unarmed d20+11 slashing+4d6 fire+3d6 sonic (threat range 18-20/x2) (see items) [B]Face/Reach:[/B] 5ft by 5ft/5ft (or 10ft unarmed) [B]Special Attacks:[/B] [i]Abundant Step[/i], Ghost Touch, Haste, Heightened Accuracy (Unarmed), Increased Reach (Unarmed), [i]Ki[/i] Strike +3, Quivering Palm, Unarmed Strike, Stunning Attack [B]Special Qualities:[/B] Diamond Body, Diamond Soul, Empty Body, Enhanced Vision, Fast Recovery, Heightened Defenses, Improved Evasion, Inechaustible Endurance, Leap of the Clouds, Perfect Self, Purity of Body, Self-subsistent, Slow Fall (Any distance), Spiderclimb, Still Mind, Timeless Body, Tongue of the Sun and Moon, Water Breathing, Wholeness of Body [B]Saves:[/B] Fort +37, Ref +44, Will +43 [B]Abilities:[/B] Str (19) 31, Dex (25) 45, Con (19) 31, Int 25, Wis (23) 43, Cha (21) 41 [B]Skills:[/B] 384 skill points before taking into account any of the raises in Int [B]Feats:[/B] Combat Reflexes, Dodge, Expertise, Improved Critical (Unarmed), Leadership, Mobility, Run, Spring Attack, Weapon Focus (Unarmed), Whirlwind [B]Epic Feats:[/B] Epic Speed (x2), Epic Weapon Focus (Unarmed), Exceptional Deflection, Fast Healing (x2), Infinite Deflection, Keen Strike, Penetrate Damage Reduction, Reflect Arrows, Self-concealment (x2), Vorpal Strike [B][SIZE=3]Abilities[/SIZE][/B] [I]Abundant Step:[/I] Can [I]Dimension Door[/I] 2200ft as a spell-like ability. [b]Diamond Body:[/b] Immune to poison. [b]Diamond Soul:[/b] SR 55 [b]Empty Body:[/b] [i]Etherealness[/i] 45 rounds/day, need not be consecutive. Supernatural. [b]Enhanced Vision:[/b] Superpowered, persistent. Gained low-light vision. Base cost 2. [b]Fast Recovery:[/b] Superpowered, persistent. Heals twice as fast as normal. Base cost 2. [B]Ghost Touch:[/B] Supernatural, persistent. Unarmed attacks affect incorporeal creatures normally. Base cost 5, -1 reduction because supernatural. [B]Haste:[/B] Supernatural, persistent. Gains an extra partial action each round, doesn't stack with [I]haste[/I]. Base cost 12, -1 reduction because supernatural. [B]Heightened Accuracy (Unarmed attacks):[/B] Superpowered, persistent. +3 bonus to unarmed attack rolls. Base cost 1, heightened accuracy x2 (4 points), -2 only affects unarmed attacks. [b]Heightened Defenses:[/b] Superpowered, persistent. Gains a +3 [i]deflection[/i] bonus to AC. Base cost 2, increased effect x2 (4 points). [b]Improved Evasion:[/b] No damage on a succesfull Ref save, half damage on a failed one. [B]Increased Reach (Unarmed attacks):[/B] Superpowered, persistent. Increase natural reach by 5ft. Base cost 2, -1 because only affects unarmed attacks. [b]Inexhaustible Endurance:[/b] Superpowered, persistent. Always succeeds in Constitution checks related to endurance. Can never become fatigued, exhausted. Base cost 4. [I]Ki[/I] [B]Strike:[/B] Can penetrate Damage Reduction as if attacking with a +3 weapon. [b]Leap of the Clouds:[/b] No limit on jumping distance. [b]Perfect Self:[/b] Becomes an Outsider, gains darkvision 60ft, DR 20/+1. [b]Purity of Body:[/b] Immune to all diseases except magical diseases. [B]Quivering Palm:[/B] 1/week. Duration 45 weeks. Fort DC 48. Supernatural. [b]Self-subsistent:[/b] Superpowered, persistent. Doesn't need to sleep (base cost 1), drink (base cost 1) or eat (base cost 1). [b]Slow Fall:[/b] If within arm's reach of a wall, takes no fall damage. [b]Spiderclimb:[/b] Superpowered, external gadget. Can climb any normal surface automatically. +25 climb. Needs to wear climbing claws (Tiny, AC 17, Hardness 5, 1hp). Base cost 5, -2 external gadget. [b]Still Mind:[/b] +2 saves against spell and effects of Enchantment school. [B]Stunning Attack:[/B] 45/day. Fort DC 48 or stunned. Supernatural. [b]Timeless body:[/b] Doesn't suffer penalties due to age, can't be magically aged. [b]Tongue of the Sun and Moon:[/b] Can speak with any living creature. [B]Unarmed Strike:[/B] Doesn't provoke an AoO when attacking unarmed, Flurry of Blows, can deal subdual damage without penalty. [b]Water Breathing:[/b] Superpowered, persistent. Quite self-explanatory. Base cost 1. [B]Wholeness of Body:[/B] Can cure up to 90hp, supernatural. [SIZE=3][B]Possessions[/B][/SIZE] All Manuals (total 825,000), Gloves of Epic Dex +20 (4,000,000), Headband of Epic Wis +20 (4,000,000), Cloack of Epic Cha +20 (4,000,000), Bracers of Armor +10 (100,000), Vest of Epic Str +12 (1,440,000), Belt of Epic Con (1,440,000) Fiery Blast, Flaming, Sonic Blast +1 Bracers of Striking (7,841,320) --Total +14 enchantment --Counts as a double weapon --Enchantments gained to unarmed attacks [SIZE=3][B]Leadership (68)[/B][/SIZE] 40,000 1st level (1/2 commoners, 1/2 warriors) 4,000 2nd level (warriors) 2,000 3rd level (1,000 experts (spies), 1,000 warriors) 1,000 4th level (clerics with healing domain) 500 5th level (monk 3) 250 6th level (monk 4) 130 7th level (monk 5) 70 8th level (monk 6) 40 9th level (monk 7) 20 10th level (monk 8) 10 11th level (monk 9) Total of 48,020 followers Cohort level 39 (monk 34/hero 5) Details of school kept will be on a different post [/QUOTE]
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