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The Epic Game: Character Construction (Phase I)
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<blockquote data-quote="Creamsteak" data-source="post: 388462" data-attributes="member: 552"><p>See... this is a problem I have with the really high level game. Thier are only a few concepts that work up into epic levels well. For instance, eventually epic mages must cast epic spells to hurt enemies of thier level. It's the only option, because it's the only way they can raise thier Spell DCs faster than a fighter's saving throws... or as fast for the matter.</p><p></p><p>Saving Throws: +1/2</p><p>Ability Score Progression: +1/4</p><p>Spell DCs: +1 every 8th level, if you put all stats into Ability Score progression....</p><p></p><p>So at level 520, the Fighter has a +256 Will Save, Base...</p><p></p><p>The level 520 wizard, without taking tons and tons of feats particularly to raise his spell DCs, or to raise his ability scores, or taking some prestige class that gets bonus to spell DCs... can only cast an average 9th level spell with a DC of 19+125+20... on average. So the DC doesn't even come close...</p><p></p><p>Unless the wizard is crunched specifically to raise spell DCs, or doesn't take any bolsterinng otherwise. But what did the fighter do for his protection? Absolutely nothing...</p><p></p><p>And don't even let me tell you (let alone show you) how much damage an appropriately trained paladin or blackguard can cause in a single attack, compared to average HP at that level.</p><p></p><p>Crunched to level 500... with a meager 99 feats in Greater Smiting... you can cause 50,000 damage, and if you took an appropriate prestige class, you can do it A FUGGIN LOTTA TIMES PER DAY. I bet I could press the character enough and get the damage up to 100,000 damage... You'd need (on a d8 hd), a 402 Constitution... (though that might be plausable with items...) to counter it. But the paladin next door, who didn't max out on smiting, and tried to be "well rounded" can't cause more than 5000 points of smite damage a round, and although he has a ton of tricks, he has none that can truely deal the damage appropriately.</p><p></p><p>If high level play "kills your concept" let's talk. There has to be some way to fix it... given some careful adjusting.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 388462, member: 552"] See... this is a problem I have with the really high level game. Thier are only a few concepts that work up into epic levels well. For instance, eventually epic mages must cast epic spells to hurt enemies of thier level. It's the only option, because it's the only way they can raise thier Spell DCs faster than a fighter's saving throws... or as fast for the matter. Saving Throws: +1/2 Ability Score Progression: +1/4 Spell DCs: +1 every 8th level, if you put all stats into Ability Score progression.... So at level 520, the Fighter has a +256 Will Save, Base... The level 520 wizard, without taking tons and tons of feats particularly to raise his spell DCs, or to raise his ability scores, or taking some prestige class that gets bonus to spell DCs... can only cast an average 9th level spell with a DC of 19+125+20... on average. So the DC doesn't even come close... Unless the wizard is crunched specifically to raise spell DCs, or doesn't take any bolsterinng otherwise. But what did the fighter do for his protection? Absolutely nothing... And don't even let me tell you (let alone show you) how much damage an appropriately trained paladin or blackguard can cause in a single attack, compared to average HP at that level. Crunched to level 500... with a meager 99 feats in Greater Smiting... you can cause 50,000 damage, and if you took an appropriate prestige class, you can do it A FUGGIN LOTTA TIMES PER DAY. I bet I could press the character enough and get the damage up to 100,000 damage... You'd need (on a d8 hd), a 402 Constitution... (though that might be plausable with items...) to counter it. But the paladin next door, who didn't max out on smiting, and tried to be "well rounded" can't cause more than 5000 points of smite damage a round, and although he has a ton of tricks, he has none that can truely deal the damage appropriately. If high level play "kills your concept" let's talk. There has to be some way to fix it... given some careful adjusting. [/QUOTE]
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