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The Epic Game: Character Construction (Phase I)
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<blockquote data-quote="perivas" data-source="post: 389008" data-attributes="member: 2746"><p>Having considered your arguments and looking at the characters already posted, I have to agree that it's impossible to overcome the saves. Please note though that using damage-oriented spells would be utterly foolish for any spellcaster. With the options at hand, you would elect more power dweomers, such as dominate monster and the like, which upon a failed save would grant one an instant victory.</p><p></p><p>Keeping this in mind, what does the DM propose to fix this problem of low DCs in an epic campaign, while not dooming the defenders to instant deaths upon failure?</p><p></p><p>I would suggest the following feat:</p><p></p><p>Improved Spellbinding: Allows the caster to increase the DC of a spell. The DC improvement of a spell is equal to the number of levels of difference of the spent slot and the original level of the spell times three. For example: using a 9th level slot to cast a charm person spell increases the DC to become 10 + ability score + 1 + 8 * 3 = 35 + ability score.</p><p></p><p>Is that too much for the modifier? I tried using a factor of two, but it seemed a bit inadequate. Considering a 50th level caster would be able to use a 19th level spell slot for a first level spell to create a DC of 10 + 1 + 18 * 3 + ability score = 55 + ability score. Keep in mind that this is a first level spell, which can't really do much to a person. To do something interesting, you would need to use probably a higher level spell.</p></blockquote><p></p>
[QUOTE="perivas, post: 389008, member: 2746"] Having considered your arguments and looking at the characters already posted, I have to agree that it's impossible to overcome the saves. Please note though that using damage-oriented spells would be utterly foolish for any spellcaster. With the options at hand, you would elect more power dweomers, such as dominate monster and the like, which upon a failed save would grant one an instant victory. Keeping this in mind, what does the DM propose to fix this problem of low DCs in an epic campaign, while not dooming the defenders to instant deaths upon failure? I would suggest the following feat: Improved Spellbinding: Allows the caster to increase the DC of a spell. The DC improvement of a spell is equal to the number of levels of difference of the spent slot and the original level of the spell times three. For example: using a 9th level slot to cast a charm person spell increases the DC to become 10 + ability score + 1 + 8 * 3 = 35 + ability score. Is that too much for the modifier? I tried using a factor of two, but it seemed a bit inadequate. Considering a 50th level caster would be able to use a 19th level spell slot for a first level spell to create a DC of 10 + 1 + 18 * 3 + ability score = 55 + ability score. Keep in mind that this is a first level spell, which can't really do much to a person. To do something interesting, you would need to use probably a higher level spell. [/QUOTE]
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