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The Escapist on D&D Past, Present, and Future
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<blockquote data-quote="I'm A Banana" data-source="post: 5761753" data-attributes="member: 2067"><p>Ah, that's the rub. </p><p></p><p>Because circa 2008, with James Wyatt telling me that talking to guards, exploring ruins, and interacting with the fey were not fun and should be skipped, I could almost here him saying, "Let's just pretend that this is a minis combat game, mkay? Don't worry about talking to giants -- giants are there to provide 10 rounds of minis combat."</p><p></p><p>And I was all, "Wait. No. My D&D has always been more than that!"</p><p></p><p>And that's part of why 4e has trouble resonating with me. All editions of D&D have been pretty combat focused (you need rules for things you do a lot of!). What has made them interesting to me is that there is more than that. The game didn't stay CHAINMAIL. 4e seemed to come out in places and tell me rather explicitly that I was doing it wrong, by using it as a vehicle for something much broader than a combat engine. </p><p></p><p>Of course, it's not an absolute statement. There are parts of the game that don't hew to that (problematic though Skill Challenges and Rituals are). It's just an indication from the rules, and a few choice bits of advice. It's a tone.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5761753, member: 2067"] Ah, that's the rub. Because circa 2008, with James Wyatt telling me that talking to guards, exploring ruins, and interacting with the fey were not fun and should be skipped, I could almost here him saying, "Let's just pretend that this is a minis combat game, mkay? Don't worry about talking to giants -- giants are there to provide 10 rounds of minis combat." And I was all, "Wait. No. My D&D has always been more than that!" And that's part of why 4e has trouble resonating with me. All editions of D&D have been pretty combat focused (you need rules for things you do a lot of!). What has made them interesting to me is that there is more than that. The game didn't stay CHAINMAIL. 4e seemed to come out in places and tell me rather explicitly that I was doing it wrong, by using it as a vehicle for something much broader than a combat engine. Of course, it's not an absolute statement. There are parts of the game that don't hew to that (problematic though Skill Challenges and Rituals are). It's just an indication from the rules, and a few choice bits of advice. It's a tone. [/QUOTE]
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