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The Essential Guide to a GM’s Notebook *Updated 11/10 - Chapter 12*
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<blockquote data-quote="Nightcloak" data-source="post: 2111376" data-attributes="member: 23862"><p><span style="font-size: 12px">GM Notebook Essentials #3: In Game Treasure List</span></p><p></p><p>Ever have a player get to town, want to sell an item, and suddenly realize that the item in question was from an adventure months ago. “Ah… was that the gem from the ‘Old Tower in the Woods’ or the gem from the ‘Dungeon of Anguish’?” “No, I think that was the gem I stole from Serina at the Old Mill Tavern 3 months ago”.</p><p></p><p>Having a simple spreadsheet can save you a lot of time and hassle with just a little organization. I’ve provided mine as an example. You can adjust it from there to fit what you need or create your own that suits your style. If you change the spreadsheet, remember to adjust the printer settings for the page so everything fits.</p><p></p><p>Using the spreadsheet:</p><p></p><p>Just print and add to your notebook. </p><p></p><p>During the game, when the players get a magic item or an object they wish to save do to an unknown value (like gems or art), then add it to the list. First the name, then the description, then where it came from (incase you need to look it up later), then the date (sometimes relevant in my game, YMMV), the real value, what the appraisal skill tells the PC, then finally any side notes you may need later.</p><p></p><p>Real Game Example: The players find a longsword. Under #1 I would write:</p><p></p><p>1. Longsword……..+4 undead bane…….Tower of Madness…….10/31……. <GP value>….. (blank) …….Hilt is covered to hide a phylactery for the Beholder Lich </p><p></p><p></p><p>I tell the players to write a “1” next to the long sword. Later, when they cast identify on the longsword labeled #1, I tell them it’s a plus 4 weapon and lightly put a slash through the +4. Now I now what parts of the weapon have been identified and which parts are still a mystery. If I need more info, then I can always look up my notes from the “Tower of Madness” adventure.</p><p></p><p>If the players find a gem, I would write:</p><p></p><p>2. Gem……..Amethyst…….Bandits on the “Road of Kings”…….12/25……. 500 GP….. (blank) ……. Good quality. Rosy coloration.</p><p></p><p>If the players make an appraised check, I make a roll and write down the “players perception” of 400 GP as I tell the player the result. Now I know what he thinks of the Amethyst and keep that consistent. When he sells it, he tells me he’s selling the Amethyst labeled #2, I know the base it 500 GP for the Gem Cutters appraisal roll.</p><p></p><p>I guarantee, even though the sheet starts out empty, you’ll quickly fill it up with magic items, gems, jewelry, art, and other odd-and-ends. And when the players finally get around to needing to know more about all that loot, you’ll be happy you have it on hand at a moments notice in the notebook, with all the info ready to roll.</p></blockquote><p></p>
[QUOTE="Nightcloak, post: 2111376, member: 23862"] [SIZE=3]GM Notebook Essentials #3: In Game Treasure List[/SIZE] Ever have a player get to town, want to sell an item, and suddenly realize that the item in question was from an adventure months ago. “Ah… was that the gem from the ‘Old Tower in the Woods’ or the gem from the ‘Dungeon of Anguish’?” “No, I think that was the gem I stole from Serina at the Old Mill Tavern 3 months ago”. Having a simple spreadsheet can save you a lot of time and hassle with just a little organization. I’ve provided mine as an example. You can adjust it from there to fit what you need or create your own that suits your style. If you change the spreadsheet, remember to adjust the printer settings for the page so everything fits. Using the spreadsheet: Just print and add to your notebook. During the game, when the players get a magic item or an object they wish to save do to an unknown value (like gems or art), then add it to the list. First the name, then the description, then where it came from (incase you need to look it up later), then the date (sometimes relevant in my game, YMMV), the real value, what the appraisal skill tells the PC, then finally any side notes you may need later. Real Game Example: The players find a longsword. Under #1 I would write: 1. Longsword……..+4 undead bane…….Tower of Madness…….10/31……. <GP value>….. (blank) …….Hilt is covered to hide a phylactery for the Beholder Lich I tell the players to write a “1” next to the long sword. Later, when they cast identify on the longsword labeled #1, I tell them it’s a plus 4 weapon and lightly put a slash through the +4. Now I now what parts of the weapon have been identified and which parts are still a mystery. If I need more info, then I can always look up my notes from the “Tower of Madness” adventure. If the players find a gem, I would write: 2. Gem……..Amethyst…….Bandits on the “Road of Kings”…….12/25……. 500 GP….. (blank) ……. Good quality. Rosy coloration. If the players make an appraised check, I make a roll and write down the “players perception” of 400 GP as I tell the player the result. Now I know what he thinks of the Amethyst and keep that consistent. When he sells it, he tells me he’s selling the Amethyst labeled #2, I know the base it 500 GP for the Gem Cutters appraisal roll. I guarantee, even though the sheet starts out empty, you’ll quickly fill it up with magic items, gems, jewelry, art, and other odd-and-ends. And when the players finally get around to needing to know more about all that loot, you’ll be happy you have it on hand at a moments notice in the notebook, with all the info ready to roll. [/QUOTE]
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