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Game Master Foundation
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The Essential Guide to a GM’s Notebook *Updated 11/10 - Chapter 12*
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<blockquote data-quote="MarkCsigs" data-source="post: 2111951" data-attributes="member: 29220"><p>This is one of those great posts that is so thorough, and so complete that there's almost nothing to add! All I can say is I've found my prepared lists of NPCs to be invaluable. And mostly they're just NPC ideas with names, not fully fleshed out character sheets. That's not necessary unless the NPC is going to end up being an opponent, or just important in the lives of the PCs.</p><p></p><p>The magic item/gem and treasure indexing system is also something I've found as necessary. I don't know how many times (going back to 1e) I told someone that the potion of delusion was actually a "potion of flying" ... only to have him use the potion four game sessions later, after which I've completely forgotten that it was false. The same goes for badly appraised gems and treasures. Or heaven forbid they actually put off identifying it for a while ... I don't know how many times I had to ask "umm ... do you remember what room you found that in?" as I'm scrambling through old adventure notes. That's when I developed my system, which involves an index card for the players (with an item number, description and how the item was found) that corresponds to a database in my notes with the real information.</p><p></p><p>The only one I haven't been using enough is the place system, which I'm now vowing to prepare more fully. </p><p></p><p>Thanks,</p><p></p><p>--Mark C'sigs</p></blockquote><p></p>
[QUOTE="MarkCsigs, post: 2111951, member: 29220"] This is one of those great posts that is so thorough, and so complete that there's almost nothing to add! All I can say is I've found my prepared lists of NPCs to be invaluable. And mostly they're just NPC ideas with names, not fully fleshed out character sheets. That's not necessary unless the NPC is going to end up being an opponent, or just important in the lives of the PCs. The magic item/gem and treasure indexing system is also something I've found as necessary. I don't know how many times (going back to 1e) I told someone that the potion of delusion was actually a "potion of flying" ... only to have him use the potion four game sessions later, after which I've completely forgotten that it was false. The same goes for badly appraised gems and treasures. Or heaven forbid they actually put off identifying it for a while ... I don't know how many times I had to ask "umm ... do you remember what room you found that in?" as I'm scrambling through old adventure notes. That's when I developed my system, which involves an index card for the players (with an item number, description and how the item was found) that corresponds to a database in my notes with the real information. The only one I haven't been using enough is the place system, which I'm now vowing to prepare more fully. Thanks, --Mark C'sigs [/QUOTE]
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The Essential Guide to a GM’s Notebook *Updated 11/10 - Chapter 12*
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