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The Essential Knight
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<blockquote data-quote="Aegeri" data-source="post: 5255833" data-attributes="member: 78116"><p>It doesn't change this is a class that gets 1 power and stances are unlikely to be substantially better than at-wills. Does he get daily and encounter stances that provide better benefits? A class that's all about doing one thing every day all day is boring - even if you can pretty it up by adding different riders all you are doing is using one power for the whole fight with little variation.</p><p></p><p>Yeah, the fighter gets as an encounter power what the Half-Orc gets as a racial feature (also an encounter power). I'm sure making a melee basic attack with a relatively non-spectacular effect into a 2[W] power with a still non-spectacular effect is a great trade off.</p><p></p><p>It's basically going to end up how furious assault is usually used, stick it on the first crit you roll (if you remember).</p><p></p><p></p><p></p><p>I actually do understand this concept, but you've missed the core point that this is how classes will be designed from here on out. Many classes previously used the same structure, hence what we had before and this is a very radically different structure. While the old fighter goes nowhere, how do other classes interact with this by multiclassing? Is it possible to combine a Knights Stances with another classes at-wills that count as melee basic attacks? Being different is one thing, determining how these things will overall interact is another.</p><p></p><p>My point is that I'm simply indicating my dislike about this new direction to a degree. I like the mage and I think the cleric are good directions. I don't like this at all from what I've seen. More explanation would be fantastic as to how it overall fits together, because right now it looks extremely boring to play and probably pretty underpowered to a normal fighter.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5255833, member: 78116"] It doesn't change this is a class that gets 1 power and stances are unlikely to be substantially better than at-wills. Does he get daily and encounter stances that provide better benefits? A class that's all about doing one thing every day all day is boring - even if you can pretty it up by adding different riders all you are doing is using one power for the whole fight with little variation. Yeah, the fighter gets as an encounter power what the Half-Orc gets as a racial feature (also an encounter power). I'm sure making a melee basic attack with a relatively non-spectacular effect into a 2[W] power with a still non-spectacular effect is a great trade off. It's basically going to end up how furious assault is usually used, stick it on the first crit you roll (if you remember). I actually do understand this concept, but you've missed the core point that this is how classes will be designed from here on out. Many classes previously used the same structure, hence what we had before and this is a very radically different structure. While the old fighter goes nowhere, how do other classes interact with this by multiclassing? Is it possible to combine a Knights Stances with another classes at-wills that count as melee basic attacks? Being different is one thing, determining how these things will overall interact is another. My point is that I'm simply indicating my dislike about this new direction to a degree. I like the mage and I think the cleric are good directions. I don't like this at all from what I've seen. More explanation would be fantastic as to how it overall fits together, because right now it looks extremely boring to play and probably pretty underpowered to a normal fighter. [/QUOTE]
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