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The Essential Knight
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5255957" data-attributes="member: 82106"><p>I agree, in theory, but this class is still going to be quite fiddly. "No, you can't use your cleave because you're dazed and you can't switch stances." That's just the tip of the iceberg. The fiddlyness in combat doesn't really come from having powers, it comes mainly from the core design of the 4e rules. No matter how simple a class is, even as simple as this one, its not going to be all that simple to play in practice.</p><p></p><p>Plus remember, we're still missing MAJOR portions of this class. We don't know how its marking mechanic is going to work, or what the higher level class features are going to do, etc. I'm sure they're designed to try to make things simpler, but the players that are at a rules level where they can't grasp action mechanics and such are just not going to ever be in much luck with 4e. </p><p></p><p>Once you consider the odd ways this class is going to act WRT to existing feats and such it may actually be HARDER to understand how to make your character effective and do the kind of stuff that other classes can do.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5255957, member: 82106"] I agree, in theory, but this class is still going to be quite fiddly. "No, you can't use your cleave because you're dazed and you can't switch stances." That's just the tip of the iceberg. The fiddlyness in combat doesn't really come from having powers, it comes mainly from the core design of the 4e rules. No matter how simple a class is, even as simple as this one, its not going to be all that simple to play in practice. Plus remember, we're still missing MAJOR portions of this class. We don't know how its marking mechanic is going to work, or what the higher level class features are going to do, etc. I'm sure they're designed to try to make things simpler, but the players that are at a rules level where they can't grasp action mechanics and such are just not going to ever be in much luck with 4e. Once you consider the odd ways this class is going to act WRT to existing feats and such it may actually be HARDER to understand how to make your character effective and do the kind of stuff that other classes can do. [/QUOTE]
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