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*Pathfinder & Starfinder
The Essential Knight
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<blockquote data-quote="Markn" data-source="post: 5258600" data-attributes="member: 21827"><p>I honestly think you are a bit too far removed from your beginning days into the hobby. That, or your superior IQ prevents you from seeing the issue that some people have with complex tactics (and just so you know, I am not trying to be insulting here).</p><p></p><p>The reality is this - the knight maintains a 4e design tenant that choice is important. Therefore, stances, encounter powers and class features still exist and the player still has to choose when to use what. However, the dynamics of when to use what, and the impact they will have on the combat are much more obvious to new players, or to players who struggle with understanding the benefits of certain tactics. </p><p></p><p>Sure, the new guy can make mistakes and not use his kicker powers to add damage at the right time - but he also can't constantly hamstring himself (and his party) by using up all his daily's (or not using them) because the complexity of understanding when to use them is so great that he basically freezes up and doesn't do anything but spam a single power. </p><p></p><p>Hell, I have a guy who has played for quite some time, loves the game, but doesn't have the time to devote to reading a lot of the books, and to be honest has a slight reading comprehension problem. He has easily grasped earlier editions, but he constantly struggles with what is the right thing to do at the right time in 4e. When is a daily appropriate, when is it not? Hell, every time he uses his power, he has to read the entire thing just so he can remember all the nuances of it. The knight, from what I can tell, is just plain simpler to run. Do you want to add damage on this attack? Yes or no? You don't have to wrestle with other effects and trying to understand the impact they will have on the fight. Its simply not there (or much more limited) than what is currently there.</p><p></p><p>This is where the Knight appeals to new players and where it is much easier to run.</p><p></p><p>On the flip side, I DO agree with your concerns about the class design with regards to feats, items, etc that WotC will have to be very careful with lest they accidently break the intended design.</p></blockquote><p></p>
[QUOTE="Markn, post: 5258600, member: 21827"] I honestly think you are a bit too far removed from your beginning days into the hobby. That, or your superior IQ prevents you from seeing the issue that some people have with complex tactics (and just so you know, I am not trying to be insulting here). The reality is this - the knight maintains a 4e design tenant that choice is important. Therefore, stances, encounter powers and class features still exist and the player still has to choose when to use what. However, the dynamics of when to use what, and the impact they will have on the combat are much more obvious to new players, or to players who struggle with understanding the benefits of certain tactics. Sure, the new guy can make mistakes and not use his kicker powers to add damage at the right time - but he also can't constantly hamstring himself (and his party) by using up all his daily's (or not using them) because the complexity of understanding when to use them is so great that he basically freezes up and doesn't do anything but spam a single power. Hell, I have a guy who has played for quite some time, loves the game, but doesn't have the time to devote to reading a lot of the books, and to be honest has a slight reading comprehension problem. He has easily grasped earlier editions, but he constantly struggles with what is the right thing to do at the right time in 4e. When is a daily appropriate, when is it not? Hell, every time he uses his power, he has to read the entire thing just so he can remember all the nuances of it. The knight, from what I can tell, is just plain simpler to run. Do you want to add damage on this attack? Yes or no? You don't have to wrestle with other effects and trying to understand the impact they will have on the fight. Its simply not there (or much more limited) than what is currently there. This is where the Knight appeals to new players and where it is much easier to run. On the flip side, I DO agree with your concerns about the class design with regards to feats, items, etc that WotC will have to be very careful with lest they accidently break the intended design. [/QUOTE]
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