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*Pathfinder & Starfinder
The Essential Knight
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<blockquote data-quote="mkill" data-source="post: 5258606" data-attributes="member: 55985"><p>Guys, you're blowing this way out of proportion, really. I bet 10 bucks that the number of feats that will be updated for Essentials classes is zero. Yes, there is the odd chance that Charop will come up with something ueberbroken but I don't see it yet.</p><p></p><p>The "worst" they have come up with yet is a Knight who can slide an enemy one square with every hit. Oh, and they can make him attack Ref instead of AC when using a light blade. Now don't get me wrong, slide 1 at-will is nice, but it's no reason to draw the nerf bat. It's about as broken as Tide of Iron / Footwork Lure and Piercing Strike, stuff PHB characters gain at-will at first level.</p><p></p><p>At least we can wait until we've seen the complete writeup before we panic about possible brokenness.</p><p></p><p></p><p>As for compatibility: <strong>Essentials is aimed at beginners.</strong></p><p></p><p>In other words, it's aimed at people who don't own PHB1, PHB2, Martial Power etc. They are busy with learning the ropes of the game instead of building a swiss army knife character. </p><p></p><p>Yes, the Essentials Fighter doesn't work with the errata'd Pitfighter, yes, it doesn't work with Weapon Style Feats, and we don't know yet if he's able to switch out his class features for existing powers. It's good that the developers keep the game consistent and keep the new classes within the existing rules framework, but it it's completely sufficient if you can combine stuff that makes sense. Even if that stuff is only 10% of the options available to PHB fighters. After all, you can still play a PHB fighter if a broad range of build options is important to you (in which case you're not a beginner, so you're not the intended player of the Essentials Fighter anyway.)</p><p></p><p>There two type of compatibility that really matter:</p><p>* Essentials characters can play in one group with PHB characters</p><p>* Players who learn D&D with an Essentials character don't have to relearn the game when they buy other products</p><p>These are the yardsticks by which I will measure the books. Everything else, whatever.</p></blockquote><p></p>
[QUOTE="mkill, post: 5258606, member: 55985"] Guys, you're blowing this way out of proportion, really. I bet 10 bucks that the number of feats that will be updated for Essentials classes is zero. Yes, there is the odd chance that Charop will come up with something ueberbroken but I don't see it yet. The "worst" they have come up with yet is a Knight who can slide an enemy one square with every hit. Oh, and they can make him attack Ref instead of AC when using a light blade. Now don't get me wrong, slide 1 at-will is nice, but it's no reason to draw the nerf bat. It's about as broken as Tide of Iron / Footwork Lure and Piercing Strike, stuff PHB characters gain at-will at first level. At least we can wait until we've seen the complete writeup before we panic about possible brokenness. As for compatibility: [B]Essentials is aimed at beginners.[/B] In other words, it's aimed at people who don't own PHB1, PHB2, Martial Power etc. They are busy with learning the ropes of the game instead of building a swiss army knife character. Yes, the Essentials Fighter doesn't work with the errata'd Pitfighter, yes, it doesn't work with Weapon Style Feats, and we don't know yet if he's able to switch out his class features for existing powers. It's good that the developers keep the game consistent and keep the new classes within the existing rules framework, but it it's completely sufficient if you can combine stuff that makes sense. Even if that stuff is only 10% of the options available to PHB fighters. After all, you can still play a PHB fighter if a broad range of build options is important to you (in which case you're not a beginner, so you're not the intended player of the Essentials Fighter anyway.) There two type of compatibility that really matter: * Essentials characters can play in one group with PHB characters * Players who learn D&D with an Essentials character don't have to relearn the game when they buy other products These are the yardsticks by which I will measure the books. Everything else, whatever. [/QUOTE]
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