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The Essential Knight
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<blockquote data-quote="MrMyth" data-source="post: 5260508" data-attributes="member: 61155"><p>No... not really. There are cleric articles for specific gods - that doesn't mean all "non-Sehanine" worshippers are not longer supported. It means that one article might not deal with them. </p><p> </p><p>What build should you focus your article around? The answer to that is entirely dependant on what your article is. I'm assuming it isn't simply a 'Fighter' article - most have more of a concept than that. If it is an article for a new Knightly-order, maybe you use the Essentials build. If it is an article about the Gutbuster dwarves, maybe you focus on the Battlerager build.</p><p> </p><p>Or maybe it is a more general fighter article - and yeah, you go ahead and include options for both. The basic Warlord 'Class Acts' article included a ton of feats - some for Bravura Warlords, some for Insightful Warlords, some for Resourceful Warlords, some for Tactical Warlords. </p><p> </p><p>So your generic fighter article might have a handful of feats and utility powers that work fine for all fighters, plus specific options and stances for the knight, and specific options and attack powers for other fighters. </p><p> </p><p>Both can easily be supported without either being sidelined, just like is true of every other class with multiple builds. </p><p> </p><p></p><p> </p><p>Again, really weird question here. If I'm using a Bugbear, do I use the Bugbear Strangler from MM1, or the Bugbear Wardancer from MM2?</p><p> </p><p>Answer: I use whichever one feels appropriate to the plot, or caught my eye as an interesting enemy, or whatever criteria I want to use to decide. Neither is a more 'official' Bugbear than the other. </p><p> </p><p>I suspect most enemies in the Monster Vault will again just be different types of enemies of those we've already seen. There might be some weird cases with more unique enemies like dragons. </p><p> </p><p>But asking a purely hypothetical question about that, and trying to use that as proof that Essentials will have rendered the PHB/MM/DMG obsolete... yeah, I don't think so. </p><p> </p><p>In short, there aren't two "cores" being supported. There is one game, and a variety of resources for it. Given that those resources don't contradict or overwrite each other, they are all able to exist alongside each other. The Monster Vault doesn't render the MM1 null and void any more than the Draconomicon did, or the MM2, or the MM3. Other Essentials books don't make the PHB classes 'fade away' any more than Martial Power did. </p><p> </p><p>Future lines and products will continue to support whatever is appropriate. Just like we've seen Warlord articles supporting both the PHB Warlord builds and the Martial Power Warlord builds, we'll see future articles supporting both PHB Fighters and Essentials Knights, and there really isn't any reason to assume otherwise. And there certainly isn't any support for the claim that they somehow <em>can't</em> support both at the same time.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5260508, member: 61155"] No... not really. There are cleric articles for specific gods - that doesn't mean all "non-Sehanine" worshippers are not longer supported. It means that one article might not deal with them. What build should you focus your article around? The answer to that is entirely dependant on what your article is. I'm assuming it isn't simply a 'Fighter' article - most have more of a concept than that. If it is an article for a new Knightly-order, maybe you use the Essentials build. If it is an article about the Gutbuster dwarves, maybe you focus on the Battlerager build. Or maybe it is a more general fighter article - and yeah, you go ahead and include options for both. The basic Warlord 'Class Acts' article included a ton of feats - some for Bravura Warlords, some for Insightful Warlords, some for Resourceful Warlords, some for Tactical Warlords. So your generic fighter article might have a handful of feats and utility powers that work fine for all fighters, plus specific options and stances for the knight, and specific options and attack powers for other fighters. Both can easily be supported without either being sidelined, just like is true of every other class with multiple builds. Again, really weird question here. If I'm using a Bugbear, do I use the Bugbear Strangler from MM1, or the Bugbear Wardancer from MM2? Answer: I use whichever one feels appropriate to the plot, or caught my eye as an interesting enemy, or whatever criteria I want to use to decide. Neither is a more 'official' Bugbear than the other. I suspect most enemies in the Monster Vault will again just be different types of enemies of those we've already seen. There might be some weird cases with more unique enemies like dragons. But asking a purely hypothetical question about that, and trying to use that as proof that Essentials will have rendered the PHB/MM/DMG obsolete... yeah, I don't think so. In short, there aren't two "cores" being supported. There is one game, and a variety of resources for it. Given that those resources don't contradict or overwrite each other, they are all able to exist alongside each other. The Monster Vault doesn't render the MM1 null and void any more than the Draconomicon did, or the MM2, or the MM3. Other Essentials books don't make the PHB classes 'fade away' any more than Martial Power did. Future lines and products will continue to support whatever is appropriate. Just like we've seen Warlord articles supporting both the PHB Warlord builds and the Martial Power Warlord builds, we'll see future articles supporting both PHB Fighters and Essentials Knights, and there really isn't any reason to assume otherwise. And there certainly isn't any support for the claim that they somehow [I]can't[/I] support both at the same time. [/QUOTE]
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