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<blockquote data-quote="MrMyth" data-source="post: 5260523" data-attributes="member: 61155"><p>I've seen them fix many issues that were genuine problems in my own game. Maybe not always major problems - sometimes just irritations, but sometimes also really powerful choices that very much needed a fix. Now, sometimes I fixed such things on my own. But having them provide those updates for me is absolutely something that has been good for my game, and without any crazy char-op builds anywhere in sight. </p><p> </p><p></p><p> </p><p>Very few builds have been made <em>subpar</em> by updates. In fact, quite a few updates boost the power of weaker options to make them viable. </p><p> </p><p>That said, one player in my game did completely change his build after an update. He was a Blood Mage, and his character was designed specifically to abuse Blood Pulse. Now, I had already <em>previously </em>changed the power on my own so his tricks to abuse it were only doing a hundred or so automatic damage to enemies, rather than several times that. But it was still rather a relief when it was fixed. </p><p> </p><p>Without it, the character would <em>still</em> have been a very powerful wizard and controller. But he couldn't quite take on entire encounters on his own, and so wanted to rebuild his character. That's fine - that's his choice, and what makes the game fun for him. So be it. But the 'nerf' to his character didn't make him in any way unplayable - just not <em>more powerful </em>than the other PCs in the party. </p><p> </p><p>That's been true with most updates. Which have you seen that have genuinely crippled characters so they were not actually playable?</p><p> </p><p></p><p> </p><p>It is absolutely good for the game. I think any allegations that WotC doesn't care about "a balanced, quality game" are pretty clearly absurd. Obviously that is their goal, and one of the big ones of 4E. Do they always succeed? Nope. </p><p> </p><p>But I don't think you can really just claim that this is because they throw out rules slap-dash and assume the gamers will find the problems for them. You just can't forsee every possible use of a power, or feat, or other options. Sometimes thinks do just slip through. </p><p> </p><p>I certainly <em>wish </em>they always got things right the first time. I've definitely seen options that I instantly will shake my head at and know are broken. I'm still frustrated with Expertise. </p><p> </p><p>But I am absolutely glad that when something comes out that is in need of fixing? That they care enough to sit down and do so. That definitely demonstrates a care for the balance of the game, and I find it really odd for anyone to claim otherwise.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5260523, member: 61155"] I've seen them fix many issues that were genuine problems in my own game. Maybe not always major problems - sometimes just irritations, but sometimes also really powerful choices that very much needed a fix. Now, sometimes I fixed such things on my own. But having them provide those updates for me is absolutely something that has been good for my game, and without any crazy char-op builds anywhere in sight. Very few builds have been made [I]subpar[/I] by updates. In fact, quite a few updates boost the power of weaker options to make them viable. That said, one player in my game did completely change his build after an update. He was a Blood Mage, and his character was designed specifically to abuse Blood Pulse. Now, I had already [I]previously [/I]changed the power on my own so his tricks to abuse it were only doing a hundred or so automatic damage to enemies, rather than several times that. But it was still rather a relief when it was fixed. Without it, the character would [I]still[/I] have been a very powerful wizard and controller. But he couldn't quite take on entire encounters on his own, and so wanted to rebuild his character. That's fine - that's his choice, and what makes the game fun for him. So be it. But the 'nerf' to his character didn't make him in any way unplayable - just not [I]more powerful [/I]than the other PCs in the party. That's been true with most updates. Which have you seen that have genuinely crippled characters so they were not actually playable? It is absolutely good for the game. I think any allegations that WotC doesn't care about "a balanced, quality game" are pretty clearly absurd. Obviously that is their goal, and one of the big ones of 4E. Do they always succeed? Nope. But I don't think you can really just claim that this is because they throw out rules slap-dash and assume the gamers will find the problems for them. You just can't forsee every possible use of a power, or feat, or other options. Sometimes thinks do just slip through. I certainly [I]wish [/I]they always got things right the first time. I've definitely seen options that I instantly will shake my head at and know are broken. I'm still frustrated with Expertise. But I am absolutely glad that when something comes out that is in need of fixing? That they care enough to sit down and do so. That definitely demonstrates a care for the balance of the game, and I find it really odd for anyone to claim otherwise. [/QUOTE]
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