Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The Essentials articles are atrocious.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 4990893" data-attributes="member: 5143"><p>The reason I get annoyed at them is because of the stuff that keeps being brought into my games that is clearly overpowered based on "I read it on the CharOp boards, there is no way they'd give me stuff that wasn't legal." Then, when I read the rules it always comes down to the way someone reads a specific sentence somewhere. If I choose to read it slightly differently the game stays balanced.</p><p></p><p>As for the handbooks, my ire to them comes from reading the Avenger one. It basically said that there were only two ways of making an Avenger: The guy who runs around enemies randomly provoking Opportunity Attacks and the one that does everything he can to get enemies to move away from them on their turns voluntarily.</p><p></p><p>Of course, it's fairly obvious that the way they are intended to be played is that, despite the names, the Pursuing Avenger wants enemies to stay next to him and acts as a sort of Defender, while the Isolating Avenger encourages all the other enemies NOT to attack him through the use of his class features while occupying one of the enemies by himself, acting as a sort of controller by preventing the enemies from working together.</p><p></p><p>Of course, in order to do the most damage possible, you want your class feature to trigger the most often. But to do so basically means playing the class in the exact opposite method it was meant to be played in. The guide never says this. In fact, it is written in such a way as to make it sound like playing the class in the intended way is stupid. It then goes on to rate all of the powers in the class assuming that you are using one of the two valid tactics for creating an Avenger. It rates a bunch of the powers that are GOOD for Avengers as bad because they cause the class features to trigger less often.</p><p></p><p>It then basically tells everyone that the best idea as an Avenger is to multiclass as Rogue and use a Dagger, since that's the only way to qualify for Daggermaster. It made comments to the effect that playing a single class Avenger who took a Paragon Path that was designed for Avengers was a fools game.</p><p></p><p>And yes, following the advice of the guide maximizes your damage output. It's a good idea if you care about nothing but damage output. But it was completely useless for me when deciding what to take for my Avenger. And it certainly shouldn't be advice for new players.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4990893, member: 5143"] The reason I get annoyed at them is because of the stuff that keeps being brought into my games that is clearly overpowered based on "I read it on the CharOp boards, there is no way they'd give me stuff that wasn't legal." Then, when I read the rules it always comes down to the way someone reads a specific sentence somewhere. If I choose to read it slightly differently the game stays balanced. As for the handbooks, my ire to them comes from reading the Avenger one. It basically said that there were only two ways of making an Avenger: The guy who runs around enemies randomly provoking Opportunity Attacks and the one that does everything he can to get enemies to move away from them on their turns voluntarily. Of course, it's fairly obvious that the way they are intended to be played is that, despite the names, the Pursuing Avenger wants enemies to stay next to him and acts as a sort of Defender, while the Isolating Avenger encourages all the other enemies NOT to attack him through the use of his class features while occupying one of the enemies by himself, acting as a sort of controller by preventing the enemies from working together. Of course, in order to do the most damage possible, you want your class feature to trigger the most often. But to do so basically means playing the class in the exact opposite method it was meant to be played in. The guide never says this. In fact, it is written in such a way as to make it sound like playing the class in the intended way is stupid. It then goes on to rate all of the powers in the class assuming that you are using one of the two valid tactics for creating an Avenger. It rates a bunch of the powers that are GOOD for Avengers as bad because they cause the class features to trigger less often. It then basically tells everyone that the best idea as an Avenger is to multiclass as Rogue and use a Dagger, since that's the only way to qualify for Daggermaster. It made comments to the effect that playing a single class Avenger who took a Paragon Path that was designed for Avengers was a fools game. And yes, following the advice of the guide maximizes your damage output. It's a good idea if you care about nothing but damage output. But it was completely useless for me when deciding what to take for my Avenger. And it certainly shouldn't be advice for new players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Essentials articles are atrocious.
Top