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The Essentials articles are atrocious.
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<blockquote data-quote="ProfessorCirno" data-source="post: 4990919" data-attributes="member: 65637"><p>So your first bit of evidence is "My DM made up some BS about how he and only he knew the TRUE nature of the rules, when he could've just told me no and end it at that."</p><p></p><p></p><p></p><p>This is the agreed upon use of the rules by everyone but your DM. The problem with "rules as I interpret" is that it means "Rules as I think they should be, not as how they actually are." And while there's nothing wrong with houserules, that only works if you actually announce them as houserules.</p><p></p><p></p><p></p><p>I'm admittingly not active on the 4e forums - could you show me where the <strong>handbooks</strong> discuss using other weapons used as implement feats?</p><p></p><p></p><p></p><p>Let me get this straight.</p><p></p><p>My question: Show me where the handbook wasn't conservative about the rules.</p><p>Your answer: My DM feared losing control and made up a houserule, but claimed that it's what the rules are meant to be, it's just that nobody else in the world could see it properly.</p><p></p><p></p><p></p><p>Once again, the handbooks aren't there to teach you how to roleplay. They're there to discuss what's logically and mathamatically the best options. You could find skill: underwater basket weaving to be <strong>awesomely fun!</strong> But it's still mostly bloody useless.</p><p></p><p></p><p></p><p>This isn't a problem with the handbooks, it's a problem with the system. If this bugs you, then play 2e. 3.5 and 4e are designed around the mechanics.</p><p></p><p></p><p></p><p>...Yes, that's the purpose of <strong>any</strong> guide.</p><p></p><p></p><p></p><p>If the Avenger cannot take the place of another role, why even bother mentioning it? You can have a fighter that you like to pretend is also a controller, but if the mechanics don't follow up, then all you're doing is writing fanfiction.</p><p></p><p></p><p></p><p>So write a handbook. No, seriously. There's like four Sorcerer handbooks. If you disagree with the Avenger handbook so much, make your own.</p><p></p><p></p><p></p><p></p><p>Haven't played an Avenger, so I can't comment much here.</p></blockquote><p></p><p></p><p></p><p>And you're wrong. Sorry, but you are. 4e is 100% designed around you, the player, making up and/or substituting the fluff. It's what the vast majority of 4e fans state as the thing they love most about it. And there is nothing that would raise more hackles and cause more fights then a handbook stating how to roleplay. Hell, look at how big this thread and argument is over the discussion of math. You made multiple paragraphs about how angry you are that the Avenger handbook picked only two mechanical archtypes. How much more angry would you get if it picked to ways of roleplaying an Avenger and only talked about those?</p><p></p><p></p><p></p><p>Now, if you'll allow me to link this back around, name some things from the Essentials articles that are <strong>better</strong> then the Handbooks. And this goes to everyone, not just Majoru.</p><p>[/QUOTE]</p>
[QUOTE="ProfessorCirno, post: 4990919, member: 65637"] So your first bit of evidence is "My DM made up some BS about how he and only he knew the TRUE nature of the rules, when he could've just told me no and end it at that." This is the agreed upon use of the rules by everyone but your DM. The problem with "rules as I interpret" is that it means "Rules as I think they should be, not as how they actually are." And while there's nothing wrong with houserules, that only works if you actually announce them as houserules. I'm admittingly not active on the 4e forums - could you show me where the [B]handbooks[/B] discuss using other weapons used as implement feats? Let me get this straight. My question: Show me where the handbook wasn't conservative about the rules. Your answer: My DM feared losing control and made up a houserule, but claimed that it's what the rules are meant to be, it's just that nobody else in the world could see it properly. Once again, the handbooks aren't there to teach you how to roleplay. They're there to discuss what's logically and mathamatically the best options. You could find skill: underwater basket weaving to be [B]awesomely fun![/B] But it's still mostly bloody useless. This isn't a problem with the handbooks, it's a problem with the system. If this bugs you, then play 2e. 3.5 and 4e are designed around the mechanics. ...Yes, that's the purpose of [B]any[/B] guide. If the Avenger cannot take the place of another role, why even bother mentioning it? You can have a fighter that you like to pretend is also a controller, but if the mechanics don't follow up, then all you're doing is writing fanfiction. So write a handbook. No, seriously. There's like four Sorcerer handbooks. If you disagree with the Avenger handbook so much, make your own. Haven't played an Avenger, so I can't comment much here.[/quote] And you're wrong. Sorry, but you are. 4e is 100% designed around you, the player, making up and/or substituting the fluff. It's what the vast majority of 4e fans state as the thing they love most about it. And there is nothing that would raise more hackles and cause more fights then a handbook stating how to roleplay. Hell, look at how big this thread and argument is over the discussion of math. You made multiple paragraphs about how angry you are that the Avenger handbook picked only two mechanical archtypes. How much more angry would you get if it picked to ways of roleplaying an Avenger and only talked about those? Now, if you'll allow me to link this back around, name some things from the Essentials articles that are [B]better[/B] then the Handbooks. And this goes to everyone, not just Majoru. [/QUOTE]
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