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The Essentials articles are atrocious.
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<blockquote data-quote="nightwyrm" data-source="post: 4992466" data-attributes="member: 75542"><p>I don't think we're doing a very good job of translating Magic archetypes into D&D here...first of all, the three archetypes have nothing to do with whether you roleplay or not. The three describes how you go about building your deck, or in this case your character.</p><p> </p><p>Timmy likes big effects. Translated into D&D, he likes big damage, hitting lots of enemies etc. He's the guy who likes the 3e ubercharger or a blaster who uses a ton of metamagics to boost his fireball damage. He breaks things so he can enjoy the effect it will have on the game.</p><p> </p><p>Johnny likes to find hidden synergies and interactions. In D&D, he likes to mix and match class features, feats, powers etc. to create something no one has thought of before. He's the guy who's playing a gish by combining 5 or 6 classes. He enjoys breaking things that seemed useless or weak at first glance. He's the dude who breaks mystic theurge by using ur-priest or likes being the first person to successfully make pun-pun at first level. He breaks things because he enjoys the challenge of breaking things.</p><p> </p><p>Spike likes to win, but that's problematic when translating into D&D. I'd say that a D&D Spike likes efficiency. He's the guy who loves his SoD. He's the one who first understood the power of grease and glitterdust. The one who invents scry and die. He's the one who figures out the Cleric makes a better fighter than the fighter. His wizard is one level below everyone so he can ride the XP gravy train to craft a ton of stuff. He breaks things because he figures that it's more efficient to play the game in a way the game designers never thought about.</p><p> </p><p>All three archetypes can be optimizers. They just prefer to optimize for different things.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 4992466, member: 75542"] I don't think we're doing a very good job of translating Magic archetypes into D&D here...first of all, the three archetypes have nothing to do with whether you roleplay or not. The three describes how you go about building your deck, or in this case your character. Timmy likes big effects. Translated into D&D, he likes big damage, hitting lots of enemies etc. He's the guy who likes the 3e ubercharger or a blaster who uses a ton of metamagics to boost his fireball damage. He breaks things so he can enjoy the effect it will have on the game. Johnny likes to find hidden synergies and interactions. In D&D, he likes to mix and match class features, feats, powers etc. to create something no one has thought of before. He's the guy who's playing a gish by combining 5 or 6 classes. He enjoys breaking things that seemed useless or weak at first glance. He's the dude who breaks mystic theurge by using ur-priest or likes being the first person to successfully make pun-pun at first level. He breaks things because he enjoys the challenge of breaking things. Spike likes to win, but that's problematic when translating into D&D. I'd say that a D&D Spike likes efficiency. He's the guy who loves his SoD. He's the one who first understood the power of grease and glitterdust. The one who invents scry and die. He's the one who figures out the Cleric makes a better fighter than the fighter. His wizard is one level below everyone so he can ride the XP gravy train to craft a ton of stuff. He breaks things because he figures that it's more efficient to play the game in a way the game designers never thought about. All three archetypes can be optimizers. They just prefer to optimize for different things. [/QUOTE]
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