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The Essentials articles are atrocious.
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<blockquote data-quote="Saeviomagy" data-source="post: 4992915" data-attributes="member: 5890"><p>One of which occurs at level 11, one of which should not actually occur in a game run according to the challenge guidelines, and the last which requires pin-point assessment of the number of hitpoints your foe has AND for you to not have cleave OR only have a single weak foe to dispatch.</p><p></p><p>In other words, because this is a set of guidelines for newbies, not for people who count their foes hitpoints or plan their character 11 levels ahead (and apparently don't know how to retrain), sure strike is a silly thing to recommend.</p><p></p><p></p><p></p><p>So... by your own admission, and even optimizing for one of the perfect cases for sure strike, you STILL wouldn't take it.</p><p></p><p>Yeah, real good power there.</p><p></p><p></p><p>Yeah, the CharOp boards are a little too stuck to the designation of striker as someone who does lots of damage, and they don't like anything that deviates. Hence the hate for the warlock and the proliferation of not-really-avenger avengers.</p><p></p><p>Doubly so, damage is very measurable, so again it gets emphasised for strikers.</p><p></p><p>But outside of that typically the authors of the guides are willing to entertain discussion and alter the guide if you have good points. For instance one of the rogue guides rated garotte as an awful power at one stage with no mention of the fact that a decently built rogue can use it and a couple of other powers to guarantee killing just about anything.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4992915, member: 5890"] One of which occurs at level 11, one of which should not actually occur in a game run according to the challenge guidelines, and the last which requires pin-point assessment of the number of hitpoints your foe has AND for you to not have cleave OR only have a single weak foe to dispatch. In other words, because this is a set of guidelines for newbies, not for people who count their foes hitpoints or plan their character 11 levels ahead (and apparently don't know how to retrain), sure strike is a silly thing to recommend. So... by your own admission, and even optimizing for one of the perfect cases for sure strike, you STILL wouldn't take it. Yeah, real good power there. Yeah, the CharOp boards are a little too stuck to the designation of striker as someone who does lots of damage, and they don't like anything that deviates. Hence the hate for the warlock and the proliferation of not-really-avenger avengers. Doubly so, damage is very measurable, so again it gets emphasised for strikers. But outside of that typically the authors of the guides are willing to entertain discussion and alter the guide if you have good points. For instance one of the rogue guides rated garotte as an awful power at one stage with no mention of the fact that a decently built rogue can use it and a couple of other powers to guarantee killing just about anything. [/QUOTE]
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The Essentials articles are atrocious.
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