Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Essentials articles are atrocious.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 4993191" data-attributes="member: 63763"><p>That is a great way of explaining the problem someone had with the Avenger CharOp guide. It was a guide on turning the Avenger from a rattlesnake into a spider.</p><p> </p><p>EDIT:</p><p> </p><p>On the Spike/Timmy/Johnny thing:</p><p> </p><p>Any of them can optimize. The difference is <em>what</em> do they optimize. For Timmy it would be finding a way to deal the most damage. Some of the "how to make the biggest attack in a single turn" builds would work that way. It may not necessarily have the best dps, but it builds for the once per day bombs and stuff like that. For Johnny, they find a combination (like Eyebite with Divine Challenge) and find a way to optimize it. Spike doesn't just optimize something, but optimizes the optimal choice in the first place. For example, if Spike is going to be a striker, he won't optimize a warlock because an optimized warlock isn't as "good" as an optimized striker of another class.</p><p> </p><p>EDIT 2: Electric Boogaloo</p><p> </p><p>Vorthos/Melvin is definitely something that fits into D&D. From a design perspective it seems to fit sort of top down design vs. bottom up design. For Vorthos, the mechanics should fit the flavor while for Melvin, great mechanics are important, and the flavor can come in later. I'm a total Melvin, and I really appreciate some of the mechanical unity of 4e class design as a result. The Warlord and Warden could be seen as Melvin type concepts (creating a new class for the role/power source combinations that are "necessary" to fill things out) while the Monk is the redheaded stepchild of the psionics in part because it's more important that it "be the monk" than for it to be forced into fitting into the mechanical "whole" of psionics.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4993191, member: 63763"] That is a great way of explaining the problem someone had with the Avenger CharOp guide. It was a guide on turning the Avenger from a rattlesnake into a spider. EDIT: On the Spike/Timmy/Johnny thing: Any of them can optimize. The difference is [I]what[/I] do they optimize. For Timmy it would be finding a way to deal the most damage. Some of the "how to make the biggest attack in a single turn" builds would work that way. It may not necessarily have the best dps, but it builds for the once per day bombs and stuff like that. For Johnny, they find a combination (like Eyebite with Divine Challenge) and find a way to optimize it. Spike doesn't just optimize something, but optimizes the optimal choice in the first place. For example, if Spike is going to be a striker, he won't optimize a warlock because an optimized warlock isn't as "good" as an optimized striker of another class. EDIT 2: Electric Boogaloo Vorthos/Melvin is definitely something that fits into D&D. From a design perspective it seems to fit sort of top down design vs. bottom up design. For Vorthos, the mechanics should fit the flavor while for Melvin, great mechanics are important, and the flavor can come in later. I'm a total Melvin, and I really appreciate some of the mechanical unity of 4e class design as a result. The Warlord and Warden could be seen as Melvin type concepts (creating a new class for the role/power source combinations that are "necessary" to fill things out) while the Monk is the redheaded stepchild of the psionics in part because it's more important that it "be the monk" than for it to be forced into fitting into the mechanical "whole" of psionics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Essentials articles are atrocious.
Top