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*TTRPGs General
The Essentials articles are atrocious.
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<blockquote data-quote="fuzzlewump" data-source="post: 4994835" data-attributes="member: 63214"><p>If the intention was solely to make enemies not attack you, I think the problem is in the design of the class. It would make more sense to give a penalty to the attack or a bonus to defenses from targets other than your oath rather than a damage increase. I personally think that was part of the design. I see it as the Avenger picking his target, and walking confidently past other enemies thus provoking. It makes less sense if he's already on his target, runs away to provoke then comes back, but hey, it works for me.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4994835, member: 63214"] If the intention was solely to make enemies not attack you, I think the problem is in the design of the class. It would make more sense to give a penalty to the attack or a bonus to defenses from targets other than your oath rather than a damage increase. I personally think that was part of the design. I see it as the Avenger picking his target, and walking confidently past other enemies thus provoking. It makes less sense if he's already on his target, runs away to provoke then comes back, but hey, it works for me. [/QUOTE]
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Community
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*TTRPGs General
The Essentials articles are atrocious.
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