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The Essentials articles are atrocious.
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<blockquote data-quote="kilpatds" data-source="post: 4995113" data-attributes="member: 55079"><p>That specific feat still hurts my brain.</p><p></p><p>IMHO, the censure features for Pursuit and Retribution are intended to act as rattlesnakes to better allow you to use your Oath of Enmity rerolls.</p><p></p><p>A Retribution Avenger should stay in one place, and use the rattlesnake features to force enemies to move away and engage in combat elsewhere. The feature acts as "soft control" to get the enemies to leave the Avenger and his/her target alone.</p><p></p><p>Now take that feat, rephrasing: "Enemies that are not your Oath target take a penalty to hit you." This reduces the fangs of your already existing rattlesnake feature, by making it safer for the enemy to stay near you. This makes it more likely that the enemy WILL stay near you for more turns, which makes it harder for you to apply your Oath of Enmity feature.</p><p></p><p>Now, it also gives you a second rattlesnake feature ("You won't hit me anyway, so I don't know why you're bothering"), but it weakens the one you got for free, and costs you a feat in the process. And that's why I rated it Red.</p><p></p><p>(But still, more feedback welcome. Including "well, why didn't you put paragraph in the guide, you arrogant twit" if that's your reaction)</p></blockquote><p></p>
[QUOTE="kilpatds, post: 4995113, member: 55079"] That specific feat still hurts my brain. IMHO, the censure features for Pursuit and Retribution are intended to act as rattlesnakes to better allow you to use your Oath of Enmity rerolls. A Retribution Avenger should stay in one place, and use the rattlesnake features to force enemies to move away and engage in combat elsewhere. The feature acts as "soft control" to get the enemies to leave the Avenger and his/her target alone. Now take that feat, rephrasing: "Enemies that are not your Oath target take a penalty to hit you." This reduces the fangs of your already existing rattlesnake feature, by making it safer for the enemy to stay near you. This makes it more likely that the enemy WILL stay near you for more turns, which makes it harder for you to apply your Oath of Enmity feature. Now, it also gives you a second rattlesnake feature ("You won't hit me anyway, so I don't know why you're bothering"), but it weakens the one you got for free, and costs you a feat in the process. And that's why I rated it Red. (But still, more feedback welcome. Including "well, why didn't you put paragraph in the guide, you arrogant twit" if that's your reaction) [/QUOTE]
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The Essentials articles are atrocious.
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