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*Pathfinder & Starfinder
The Essentials Fighter
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5256550" data-attributes="member: 4720"><p>Which supports my secondary thesis that they're appealing to the old crowd, not a new one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for multiple modifiers... we haven't seen how this scales as you level. I'm assuming there must be more modifiers, or this is going to be not merely simple, but dry toast boring. If I'm wrong on that, I'll be happy to be wrong.</p><p></p><p>But from the pittance of information they've released, this doesn't look like it conforms to their stated design goals. Again, if I'm wrong, I'll be happy to be wrong when we have enough information to say so.</p><p></p><p>I wouldn't ever play the thing, myself, but I'm on record around here as saying I wanted a couple "simple" classes for things like introducing my nephews to the game. I honestly don't think this does that. Hence my disappointment. I think I'd be better served simply rolling up an original 4e Fighter for them, with deliberately simple power selections pre-made and giving them a more limited set of choices as they level. I'd rather have something they could actually take ownership of without having to wrestle with additional minor actions and reminding them to use "Power Strike" and so on.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5256550, member: 4720"] Which supports my secondary thesis that they're appealing to the old crowd, not a new one ;) As for multiple modifiers... we haven't seen how this scales as you level. I'm assuming there must be more modifiers, or this is going to be not merely simple, but dry toast boring. If I'm wrong on that, I'll be happy to be wrong. But from the pittance of information they've released, this doesn't look like it conforms to their stated design goals. Again, if I'm wrong, I'll be happy to be wrong when we have enough information to say so. I wouldn't ever play the thing, myself, but I'm on record around here as saying I wanted a couple "simple" classes for things like introducing my nephews to the game. I honestly don't think this does that. Hence my disappointment. I think I'd be better served simply rolling up an original 4e Fighter for them, with deliberately simple power selections pre-made and giving them a more limited set of choices as they level. I'd rather have something they could actually take ownership of without having to wrestle with additional minor actions and reminding them to use "Power Strike" and so on. [/QUOTE]
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