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<blockquote data-quote="Peraion Graufalke" data-source="post: 5257977" data-attributes="member: 81950"><p>Depending on your chosen weapon, weapon specialization gave you a different attack rate, and bow specialists gained point-blank range. Other differences between weapons were damage (also depending on the opponent's size category), speed factor, reach and (optionally) bonuses vs. different types of armor. Certain weapons were very effective to discourage charging enemies, and Combat & Tactics also introduced knockdown rules which favored the usually low-damage bludgeoning weapons. Also: firearms rules, if the DM allowed them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>There were differences, just not to the same extent as in 4e. (I've never played 3.x, so I won't comment on that edition.)</p><p></p><p></p><p></p><p></p><p>To be fair, you're comparing two editions that are almost 20 years apart; of course 4e improved on its predecessors and does things differently.</p><p>Still, 2e's early fighting styles had "drastic" effects. For example:</p><p>Weapon & Shield spec: You get an additional attack with your shield so you can parry an enemy attack or knock someone down with it.</p><p>Two-Hander spec: You're faster with your two-handed weapon. This made a lot of difference in fights against spellcasters (higher chance of interrupting their spells).</p><p>Later styles included e.g. horse archery.</p><p></p><p>And from what I remember, most kits gave permanent bonuses. The swashbuckler had good reasons to stay in light armor (AC bonus), and bonus weapon proficiencies don't exactly count as "once in a while".</p><p></p><p></p><p></p><p>I disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Peraion Graufalke, post: 5257977, member: 81950"] Depending on your chosen weapon, weapon specialization gave you a different attack rate, and bow specialists gained point-blank range. Other differences between weapons were damage (also depending on the opponent's size category), speed factor, reach and (optionally) bonuses vs. different types of armor. Certain weapons were very effective to discourage charging enemies, and Combat & Tactics also introduced knockdown rules which favored the usually low-damage bludgeoning weapons. Also: firearms rules, if the DM allowed them ;). There were differences, just not to the same extent as in 4e. (I've never played 3.x, so I won't comment on that edition.) To be fair, you're comparing two editions that are almost 20 years apart; of course 4e improved on its predecessors and does things differently. Still, 2e's early fighting styles had "drastic" effects. For example: Weapon & Shield spec: You get an additional attack with your shield so you can parry an enemy attack or knock someone down with it. Two-Hander spec: You're faster with your two-handed weapon. This made a lot of difference in fights against spellcasters (higher chance of interrupting their spells). Later styles included e.g. horse archery. And from what I remember, most kits gave permanent bonuses. The swashbuckler had good reasons to stay in light armor (AC bonus), and bonus weapon proficiencies don't exactly count as "once in a while". I disagree. :p [/QUOTE]
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