Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Essentials Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5258188" data-attributes="member: 1210"><p>It's a totally valid topic of discussion, just one where we disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To follow a different tangent for a moment- 2e's specialty priests, <em>when done well</em>, were the best iteration of the cleric that D&D has ever seen. In an edition so full of warts, the priest rules were the shining beacon of amazing clarity and brilliance. Sadly, many (maybe even most) published specialty priests were terribly unbalanced, but a well-made homebrewed pantheon with a few dozen different types of priests, each with a spell selection <em>actually based on its gods portfolio</em>, was amazing.</p><p></p><p>I lurve my 4e cleric, but it doesn't feel at all like a priest of anything in particular. It certainly doesn't feel like a priest of the sea god. As compared to my the priest of Decker, the god of ships, the sea and travel- they used tridents and nets and other aquatic-themed weapons; their spells were about elemental water, travel, the weather, with unique spells that would repair or summon ships, speed their travel, etc. Each type of priest different, with special granted powers that gave them supremacy in their god's area, and sometimes restrictions related to their god to balance them out (my specialty priests of Nerull were not allowed to accept healing, but had powerful death magic available to them).</p><p></p><p>Sorry, carry on, threadjack over.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5258188, member: 1210"] It's a totally valid topic of discussion, just one where we disagree. :) To follow a different tangent for a moment- 2e's specialty priests, [i]when done well[/i], were the best iteration of the cleric that D&D has ever seen. In an edition so full of warts, the priest rules were the shining beacon of amazing clarity and brilliance. Sadly, many (maybe even most) published specialty priests were terribly unbalanced, but a well-made homebrewed pantheon with a few dozen different types of priests, each with a spell selection [i]actually based on its gods portfolio[/i], was amazing. I lurve my 4e cleric, but it doesn't feel at all like a priest of anything in particular. It certainly doesn't feel like a priest of the sea god. As compared to my the priest of Decker, the god of ships, the sea and travel- they used tridents and nets and other aquatic-themed weapons; their spells were about elemental water, travel, the weather, with unique spells that would repair or summon ships, speed their travel, etc. Each type of priest different, with special granted powers that gave them supremacy in their god's area, and sometimes restrictions related to their god to balance them out (my specialty priests of Nerull were not allowed to accept healing, but had powerful death magic available to them). Sorry, carry on, threadjack over. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Essentials Fighter
Top