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The Essentials Fighter
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<blockquote data-quote="SteveC" data-source="post: 5258451" data-attributes="member: 9053"><p>I guess this is one case where we'll have to just agree to disagree. I will say that I do quite like Final Fantasy Zero if that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I would certainly agree that it's possible to play 4X in a way where the classes are all doing the same thing, much as it is with earlier editions of the game. What I've found is that different characters, classes and roles can really have a different approach to combat. If you don't mind a few examples...</p><p></p><p>I play in a low level game where I'm playing a bard. Another character in the group is a barbarian, my character's brother. All of the time I find myself trying to keep my older brother alive, and I'll do things like send a staggering note into the enemy he's charged "get away from my brother, you oaf!" and I play it strongly to keep control over the raging inferno of destruction that seems only to be trying to get himself killed.</p><p></p><p>In a higher level game, I'm a fighter who specializes in control. I control what I refer to as the "velvet rope" where no one gets by me to attack the rest of the group unless I let them. "Are you on the list? No, I didn't think so!" I'm right in the center of the front line being a barrier to anything and everything around me.</p><p></p><p>My first character in 4X was a rogue, and he was a bit of a glass cannon. He'd approach each battle as an exercise in how to get in, get his licks in, and get out without drawing undue attention to himself.</p><p></p><p>In each of the cases, the kind of powers I selected came out of roleplaying decisions I made about the characters in question, and the choices I had available to me made those characters feel and work radically differently and seem distinct. I could easily have made the characters work in a different fashion, and have seen many other fighters, bards or rogues who've done so in entirely different ways.</p><p></p><p>The goal in a D&D combat tends to always be the same: defeat your enemies, but how you get there is where the fun comes in. I was a lit major in college, and I enjoy going to see one of Shakespeare's plays I've seen many times before simply to see a new and distinct take on the familiar. </p><p></p><p>This new fighter doesn't seem to offer much of anything that makes it unique, or have much to offer outside of "I hack," so it's going on my "meh," list. The standard disclaimer of "it this isn't an accurate picture of what the new class represents, I'll happily admit to being wrong," applies. I'll also say that if the preview for a class doesn't give an idea of what that class really is about, it isn't much of a preview.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5258451, member: 9053"] I guess this is one case where we'll have to just agree to disagree. I will say that I do quite like Final Fantasy Zero if that helps. :) I would certainly agree that it's possible to play 4X in a way where the classes are all doing the same thing, much as it is with earlier editions of the game. What I've found is that different characters, classes and roles can really have a different approach to combat. If you don't mind a few examples... I play in a low level game where I'm playing a bard. Another character in the group is a barbarian, my character's brother. All of the time I find myself trying to keep my older brother alive, and I'll do things like send a staggering note into the enemy he's charged "get away from my brother, you oaf!" and I play it strongly to keep control over the raging inferno of destruction that seems only to be trying to get himself killed. In a higher level game, I'm a fighter who specializes in control. I control what I refer to as the "velvet rope" where no one gets by me to attack the rest of the group unless I let them. "Are you on the list? No, I didn't think so!" I'm right in the center of the front line being a barrier to anything and everything around me. My first character in 4X was a rogue, and he was a bit of a glass cannon. He'd approach each battle as an exercise in how to get in, get his licks in, and get out without drawing undue attention to himself. In each of the cases, the kind of powers I selected came out of roleplaying decisions I made about the characters in question, and the choices I had available to me made those characters feel and work radically differently and seem distinct. I could easily have made the characters work in a different fashion, and have seen many other fighters, bards or rogues who've done so in entirely different ways. The goal in a D&D combat tends to always be the same: defeat your enemies, but how you get there is where the fun comes in. I was a lit major in college, and I enjoy going to see one of Shakespeare's plays I've seen many times before simply to see a new and distinct take on the familiar. This new fighter doesn't seem to offer much of anything that makes it unique, or have much to offer outside of "I hack," so it's going on my "meh," list. The standard disclaimer of "it this isn't an accurate picture of what the new class represents, I'll happily admit to being wrong," applies. I'll also say that if the preview for a class doesn't give an idea of what that class really is about, it isn't much of a preview. [/QUOTE]
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