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The Essentials Fighter
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5258566" data-attributes="member: 82106"><p>Well, all I can say is that AD&D character within the same class were VASTLY less differentiated. That changed somewhat with late 2e but it was nothing like as much of a difference as there is between a 4e Tempest fighter and a 4e FWT sword-n-board or polearm build. </p><p></p><p>There are some 4e classes that probably can seem SIMILAR to other ones, but is that really new? 2e fighters, cavaliers, barbarians, and rangers really weren't much different. You could drop one into a party in place of the other and not bat an eye. In 4e you could drop an Invoker in place of your wizard. You WILL notice some difference, though they'll also function pretty similarly and you could refluff one as the other without too much notice. Still, how much difference would you have in 3.5 between a wizard and a sorcerer? Not a heck of a lot. </p><p></p><p></p><p>Well, we don't know how many things knights will have to select from, probably a lot less, but in actual play I see NOTHING that indicates to me they'll be easier to play. The complexity of 4e combat is largely baked into the system and the knight player is still every turn deciding what stance to use, who to attack, and whether or not to toss on one of his encounter boosts. The 4e FWT fighter is choosing an at-will or an encounter or daily power to use. It seems like LESS choices needing to be made and about the same number of options to choose from.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5258566, member: 82106"] Well, all I can say is that AD&D character within the same class were VASTLY less differentiated. That changed somewhat with late 2e but it was nothing like as much of a difference as there is between a 4e Tempest fighter and a 4e FWT sword-n-board or polearm build. There are some 4e classes that probably can seem SIMILAR to other ones, but is that really new? 2e fighters, cavaliers, barbarians, and rangers really weren't much different. You could drop one into a party in place of the other and not bat an eye. In 4e you could drop an Invoker in place of your wizard. You WILL notice some difference, though they'll also function pretty similarly and you could refluff one as the other without too much notice. Still, how much difference would you have in 3.5 between a wizard and a sorcerer? Not a heck of a lot. Well, we don't know how many things knights will have to select from, probably a lot less, but in actual play I see NOTHING that indicates to me they'll be easier to play. The complexity of 4e combat is largely baked into the system and the knight player is still every turn deciding what stance to use, who to attack, and whether or not to toss on one of his encounter boosts. The 4e FWT fighter is choosing an at-will or an encounter or daily power to use. It seems like LESS choices needing to be made and about the same number of options to choose from. [/QUOTE]
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