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The Essentials Fighter
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<blockquote data-quote="Aegeri" data-source="post: 5258695" data-attributes="member: 78116"><p>We could say the same about what you're asserting about 4E to be honest on this point.</p><p></p><p>I will agree with you though that I feel some classes are a bit too similar to one another at times. My main complaint actually is that you tend to see some classes a lot and others very rarely. I can't say that the stance based dwarf fighter plays anywhere near the same as the dragonborn brawler fighter I've seen in play recently though. Other classes are not so good, Archmage Wizards invariably turn to spam the best daily with a stun or daze until end of next turn rider (Destructive Salutation and formerly Legion's Hold as an example). Even then, given some levels all the Wizards I've seen play immensely differently at paragon/epic - but at heroic feel very similar.</p><p></p><p>That's where I will put my agreement. At heroic tier, most classes can feel awfully similar because they don't have a lot that differentiates them. Combined with the directly similar power structure and it's easy to see why that is the case. I have not seen two classes play the same in 4E at paragon and above. Their concepts always differentiate fully by this point, their power selections and similar also naturally make them play different. Even with a bias to certain riders - another excellent point you make - I still have very different feeling games. </p><p></p><p>One party is always better at X, my other party good at Y and my other party good at Z. I can't design the same encounter for X that I would Z - that inherently means something has to be playing differently. Personally I think it's the classes and players that do, not just one or the other. If everything was as similar as some people say, I should be able to take an encounter designed for a defender, striker, striker, controller and leader and dump that into my other campaign with the same characters. If you're right it should play out identically or pretty close because the PCs characters should all be similar.</p><p></p><p>Fortunately that doesn't happen, what I design for one group frequently proves too hard or too easy or similar for another. That's because even with the same party composition, the nuances of how those classes play really do impact significantly on how it plays.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5258695, member: 78116"] We could say the same about what you're asserting about 4E to be honest on this point. I will agree with you though that I feel some classes are a bit too similar to one another at times. My main complaint actually is that you tend to see some classes a lot and others very rarely. I can't say that the stance based dwarf fighter plays anywhere near the same as the dragonborn brawler fighter I've seen in play recently though. Other classes are not so good, Archmage Wizards invariably turn to spam the best daily with a stun or daze until end of next turn rider (Destructive Salutation and formerly Legion's Hold as an example). Even then, given some levels all the Wizards I've seen play immensely differently at paragon/epic - but at heroic feel very similar. That's where I will put my agreement. At heroic tier, most classes can feel awfully similar because they don't have a lot that differentiates them. Combined with the directly similar power structure and it's easy to see why that is the case. I have not seen two classes play the same in 4E at paragon and above. Their concepts always differentiate fully by this point, their power selections and similar also naturally make them play different. Even with a bias to certain riders - another excellent point you make - I still have very different feeling games. One party is always better at X, my other party good at Y and my other party good at Z. I can't design the same encounter for X that I would Z - that inherently means something has to be playing differently. Personally I think it's the classes and players that do, not just one or the other. If everything was as similar as some people say, I should be able to take an encounter designed for a defender, striker, striker, controller and leader and dump that into my other campaign with the same characters. If you're right it should play out identically or pretty close because the PCs characters should all be similar. Fortunately that doesn't happen, what I design for one group frequently proves too hard or too easy or similar for another. That's because even with the same party composition, the nuances of how those classes play really do impact significantly on how it plays. [/QUOTE]
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