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<blockquote data-quote="Remathilis" data-source="post: 5259752" data-attributes="member: 7635"><p>Cool, we'll agree to disagree. </p><p></p><p>As two your question about about melee combatants, I could build a melee that...</p><p>a.) Fought Sword and Board, defending allies.</p><p>b.) Went Two-handed, power-attack and massive damage.</p><p>c.) Spring-Attacked into-and-out-of combat.</p><p>d.) Dual-Wielded two blades.</p><p>e.) Dealt massive damage in exchange to lower-to hit and defense (rogue)</p><p>f.) Raged, improving his physical scores. (barbarian).</p><p>g.) Used Smites and Divine spells to boost combat ability (paladin).</p><p>h.) Used Hexes and debuffs to weaken foes (hexblade)</p><p>i.) Did extra damage when he moved around the battlefield (scout)</p><p>j.) Didn't need strength to be effective (swashbuckler/duelist and somewhat rogue)</p><p>k.) Could strike multiple times per day with his bare hands, dealing damage equal to steal weapons and perhaps stunning his foes while doing so (monk). </p><p>l.) Could use a powers system like spellcasting to augment powerful attacks (Tome of Battle classes)</p><p>m.) Could quickly cast offensive spells while fighting in melee (duskblade)</p><p></p><p>Yeah, all of them used the d20 to resolve hit/damage, but each introduced a different unique mechanic show off its classes focus. You couldn't play a scout like a rogue, you couldn't play a hexblade like a paladin. You CAN, however, play a ranger like a warlock in 4e. </p><p></p><p>A different way to do things (in case I don't like the way one class does it) is all I'm asking, and it looks like I might be getting it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5259752, member: 7635"] Cool, we'll agree to disagree. As two your question about about melee combatants, I could build a melee that... a.) Fought Sword and Board, defending allies. b.) Went Two-handed, power-attack and massive damage. c.) Spring-Attacked into-and-out-of combat. d.) Dual-Wielded two blades. e.) Dealt massive damage in exchange to lower-to hit and defense (rogue) f.) Raged, improving his physical scores. (barbarian). g.) Used Smites and Divine spells to boost combat ability (paladin). h.) Used Hexes and debuffs to weaken foes (hexblade) i.) Did extra damage when he moved around the battlefield (scout) j.) Didn't need strength to be effective (swashbuckler/duelist and somewhat rogue) k.) Could strike multiple times per day with his bare hands, dealing damage equal to steal weapons and perhaps stunning his foes while doing so (monk). l.) Could use a powers system like spellcasting to augment powerful attacks (Tome of Battle classes) m.) Could quickly cast offensive spells while fighting in melee (duskblade) Yeah, all of them used the d20 to resolve hit/damage, but each introduced a different unique mechanic show off its classes focus. You couldn't play a scout like a rogue, you couldn't play a hexblade like a paladin. You CAN, however, play a ranger like a warlock in 4e. A different way to do things (in case I don't like the way one class does it) is all I'm asking, and it looks like I might be getting it. [/QUOTE]
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