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<blockquote data-quote="I'm A Banana" data-source="post: 5261073" data-attributes="member: 2067"><p>But that's all on paper. In play, none of that really seems to matter. In play, the major difference is fiddly bits. Okay, my Warlock teleports 3 squares, and my Ranger shifts 3 squares, and the distinction between the two doesn't pop up often enough to be relevant. </p><p></p><p></p><p></p><p>Nah, the "casual player" approach that I'm coming from does care about mechanics.</p><p></p><p>It's just that the differences have to be greater than "shift 3" and "teleport 3."</p><p></p><p>A difference like "Every attack I make obliterates my foes" and "I use powerful spells, but can only use so many of them in a day before I'm spent."</p><p></p><p>The flavor needs to be backed up with big mechanical differences.</p><p></p><p>If I've got inhuman vitality, I should be able to persist in destroying my enemies even when my body is broken beyond recognition. This isn't an extra 5 hp. This is a character who can continue to battle even after 0 hp.</p><p></p><p>If I've got a hunter's awareness, I should be able to pierce an enemy's camouflage. This isn't an extra +2 to attack rolls, this is "you cannot hide from me."</p><p></p><p>Minor differences in numbers and effects aren't significant enough to be noticed by players whose style isn't so attentive to the subtle differences between shift and teleport, or attack bonus and damage bonus, or invisible and hidden.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5261073, member: 2067"] But that's all on paper. In play, none of that really seems to matter. In play, the major difference is fiddly bits. Okay, my Warlock teleports 3 squares, and my Ranger shifts 3 squares, and the distinction between the two doesn't pop up often enough to be relevant. Nah, the "casual player" approach that I'm coming from does care about mechanics. It's just that the differences have to be greater than "shift 3" and "teleport 3." A difference like "Every attack I make obliterates my foes" and "I use powerful spells, but can only use so many of them in a day before I'm spent." The flavor needs to be backed up with big mechanical differences. If I've got inhuman vitality, I should be able to persist in destroying my enemies even when my body is broken beyond recognition. This isn't an extra 5 hp. This is a character who can continue to battle even after 0 hp. If I've got a hunter's awareness, I should be able to pierce an enemy's camouflage. This isn't an extra +2 to attack rolls, this is "you cannot hide from me." Minor differences in numbers and effects aren't significant enough to be noticed by players whose style isn't so attentive to the subtle differences between shift and teleport, or attack bonus and damage bonus, or invisible and hidden. [/QUOTE]
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