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The Essentials Fighter
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<blockquote data-quote="Neonchameleon" data-source="post: 5261417" data-attributes="member: 87792"><p>But this means that the casual player isn't just a casual player, he's an inattentive one. So inattentive as to be unable to tell the difference between firing two arrows and <em>an attack that makes you invisible to the target</em>. (Or one that punishes them if you get hit, etc.) Yes, Eldritch Blast is like a ranged basic and pretty similar to almost any other ranged basic. But if you can't tell the fundamental difference between Eyebite and Twin Strike you aren't paying attention (or the DM isn't). And that's without getting into the <em>other</em> pact at wills which are even more different (other than the darkpact one). And for a Darkpact Warlock, the matter of soul fragments swirling around the body and punishing people for hitting them is non-trivial.</p><p> </p><p>This isn't +1 gearhead stuff. It's fundamental. It's near-ubiquitous. And if casual players aren't picking up on even that much, I wonder what they <em>are</em> picking up on.</p><p> </p><p></p><p> </p><p>And even people who don't see numbers should be able to tell the difference between <em>invisibility</em> and a second arrow. Or between <em>automatically burning the enemy if he gets closer</em> and a melee attack to provide a distraction to slip out of combat (to pick the only at will that really complements Twin Strike for an archer ranger).</p><p> </p><p></p><p> </p><p>What the hell sort of Warlock did you have? That said, for all the lovely fluff on a Warlock, it's a real gearhead class if you want to get much out of it.</p><p> </p><p></p><p> </p><p>Reach controllers are mostly Paragon and there's much more than Polearm Gamble. For a proper reach controller you need:</p><p> </p><p>Longarm Student (Heroic tier feat - because you're right, you can't Tide of Iron with a polearm - but Longarm Student adds a push to cleave).</p><p>Polearm Gamble</p><p>Polearm Momentum - anyone you push 2 squares with a polearm is knocked prone</p><p>Heavy Blade Opportunity - Use an At Will (i.e. cleave for the push) on opportunity attacks</p><p>Spear Push (or just a ring of the ram) to add a square to the one square push on Cleave.</p><p> </p><p>... And the enemies go flying whenever they try to get anywhere near you.</p><p> </p><p>But honestly, you don't <em>need</em> this for a basic polearm controller. Marking is a debuff. Mark and push - and then move elsewhere. Or lure the enemy in with a mark. You have meaningful functionality from marking + reach alone.</p><p> </p><p></p><p> </p><p>Really? So a sorceror was more different from a wizard in 3e than 4e when they had the exact same spell list? And the wizard's memorised casting was functionally no different from clerical casting (other than the spontaneous heals and the almost irrelevant turns). Did they feel different? (If they did, then where's the 4e issue here?)</p><p> </p><p>And before fifth level (and the Pokemount) I'll call the 3e Fighter, the Barbarian, and the Paladin less different than a brawler fighter, a battlerager fighter using daily stances, and a sword and board/tide of iron fighter with a warlord multiclass feat and whatever the L2 Endurance Skill Power is called.</p><p> </p><p>Now I'll gladly accept that spellcasters were different from non-casters. And some of the classes that showed up very late in the day (Warlocks, Artificers, Magic of Incarnum, Book of Nine Swords) were different again.</p><p> </p><p></p><p> </p><p>And for me there's far <em>more</em> difference, precisely because you <em>don't</em> have to look at the numbers. You look at what's happening on the map. Thunderwave is not Burning Hands and a single glance at the battlemat can show the difference in a way it can't between Burning Hands and Fireball. And Tide of Iron is not Brash Assault - and both say a lot about how the person with them function.</p><p> </p><p></p><p> </p><p>And I once again ask why you say the classes are the same and think that the magic users or the non-magic users in 3e are not. (Or did you really expect 4e to come out with all the variety in 3e in the very first books?)</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5261417, member: 87792"] But this means that the casual player isn't just a casual player, he's an inattentive one. So inattentive as to be unable to tell the difference between firing two arrows and [I]an attack that makes you invisible to the target[/I]. (Or one that punishes them if you get hit, etc.) Yes, Eldritch Blast is like a ranged basic and pretty similar to almost any other ranged basic. But if you can't tell the fundamental difference between Eyebite and Twin Strike you aren't paying attention (or the DM isn't). And that's without getting into the [I]other[/I] pact at wills which are even more different (other than the darkpact one). And for a Darkpact Warlock, the matter of soul fragments swirling around the body and punishing people for hitting them is non-trivial. This isn't +1 gearhead stuff. It's fundamental. It's near-ubiquitous. And if casual players aren't picking up on even that much, I wonder what they [I]are[/I] picking up on. And even people who don't see numbers should be able to tell the difference between [I]invisibility[/I] and a second arrow. Or between [I]automatically burning the enemy if he gets closer[/I] and a melee attack to provide a distraction to slip out of combat (to pick the only at will that really complements Twin Strike for an archer ranger). What the hell sort of Warlock did you have? That said, for all the lovely fluff on a Warlock, it's a real gearhead class if you want to get much out of it. Reach controllers are mostly Paragon and there's much more than Polearm Gamble. For a proper reach controller you need: Longarm Student (Heroic tier feat - because you're right, you can't Tide of Iron with a polearm - but Longarm Student adds a push to cleave). Polearm Gamble Polearm Momentum - anyone you push 2 squares with a polearm is knocked prone Heavy Blade Opportunity - Use an At Will (i.e. cleave for the push) on opportunity attacks Spear Push (or just a ring of the ram) to add a square to the one square push on Cleave. ... And the enemies go flying whenever they try to get anywhere near you. But honestly, you don't [I]need[/I] this for a basic polearm controller. Marking is a debuff. Mark and push - and then move elsewhere. Or lure the enemy in with a mark. You have meaningful functionality from marking + reach alone. Really? So a sorceror was more different from a wizard in 3e than 4e when they had the exact same spell list? And the wizard's memorised casting was functionally no different from clerical casting (other than the spontaneous heals and the almost irrelevant turns). Did they feel different? (If they did, then where's the 4e issue here?) And before fifth level (and the Pokemount) I'll call the 3e Fighter, the Barbarian, and the Paladin less different than a brawler fighter, a battlerager fighter using daily stances, and a sword and board/tide of iron fighter with a warlord multiclass feat and whatever the L2 Endurance Skill Power is called. Now I'll gladly accept that spellcasters were different from non-casters. And some of the classes that showed up very late in the day (Warlocks, Artificers, Magic of Incarnum, Book of Nine Swords) were different again. And for me there's far [I]more[/I] difference, precisely because you [I]don't[/I] have to look at the numbers. You look at what's happening on the map. Thunderwave is not Burning Hands and a single glance at the battlemat can show the difference in a way it can't between Burning Hands and Fireball. And Tide of Iron is not Brash Assault - and both say a lot about how the person with them function. And I once again ask why you say the classes are the same and think that the magic users or the non-magic users in 3e are not. (Or did you really expect 4e to come out with all the variety in 3e in the very first books?) [/QUOTE]
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