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<blockquote data-quote="Kaiyanwang" data-source="post: 5261429" data-attributes="member: 91656"><p>Sorcerers weren't vancian in the same way of wizards. And look at SPELLS of these classes. Class features of the sorcerers were lame, but just core spells made possible roll sorcerers dramatically different one from another. </p><p></p><p>And better not start with what Pathfinder did with sorcerers.</p><p></p><p>You said wizard? Did you remember the feel of the old spellbook? Quite different from now, I think, not just a on/off switch between powers. Clerics received spells in certain moments of the day. Wizards recovered differently from Clerics, and both from sorcerers. The latter cast spells like Dragons, adding an additional immersion element in the gameworld.</p><p></p><p>Because THIS is the point. If you read my post above, is not only a matter of difference (I recognized that the blink/shift thing is dramatical different, see). <strong>It's a matter of how the mechanics interact with the gameworld, instilling or not the feel of how the class works, or how same-y could feel instead.</strong></p><p><strong></strong></p><p>Before fifth level... so you are ignoring saves bonus, smite evil animal companion, spellcasting, track, different skill points and class skills, and don't let start with the fighter (two-hand power attacker? Two weapon fighetr? Polearm wielder? Sword and board? archer?).</p><p></p><p>Sure, not every thing I talked about was effective, but, in this case, again, just think about what pathfinder did.</p><p> </p><p>We agree here - and I re-state it: I explain above from where the sameness feeling, regardless it's justified or not, comes. IMO, of course.</p><p> </p><p> Again, you are probably right - mechanically speaking. There are several differences. But not every person feel these differences, at least in the way they stimulate their imagination.</p><p></p><p>A good ruleset should inspire the players as well as run a gameworld. AND in the latter part, IMHO, lies the issues.</p><p></p><p> I suppose not. Is far more convenient delay popular classes like bard or barbarian for the second PH, and continuously produce errata for the Insider.</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 5261429, member: 91656"] Sorcerers weren't vancian in the same way of wizards. And look at SPELLS of these classes. Class features of the sorcerers were lame, but just core spells made possible roll sorcerers dramatically different one from another. And better not start with what Pathfinder did with sorcerers. You said wizard? Did you remember the feel of the old spellbook? Quite different from now, I think, not just a on/off switch between powers. Clerics received spells in certain moments of the day. Wizards recovered differently from Clerics, and both from sorcerers. The latter cast spells like Dragons, adding an additional immersion element in the gameworld. Because THIS is the point. If you read my post above, is not only a matter of difference (I recognized that the blink/shift thing is dramatical different, see). [B]It's a matter of how the mechanics interact with the gameworld, instilling or not the feel of how the class works, or how same-y could feel instead. [/B] Before fifth level... so you are ignoring saves bonus, smite evil animal companion, spellcasting, track, different skill points and class skills, and don't let start with the fighter (two-hand power attacker? Two weapon fighetr? Polearm wielder? Sword and board? archer?). Sure, not every thing I talked about was effective, but, in this case, again, just think about what pathfinder did. We agree here - and I re-state it: I explain above from where the sameness feeling, regardless it's justified or not, comes. IMO, of course. Again, you are probably right - mechanically speaking. There are several differences. But not every person feel these differences, at least in the way they stimulate their imagination. A good ruleset should inspire the players as well as run a gameworld. AND in the latter part, IMHO, lies the issues. I suppose not. Is far more convenient delay popular classes like bard or barbarian for the second PH, and continuously produce errata for the Insider. [/QUOTE]
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