Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Essentials Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5261438" data-attributes="member: 82106"><p>And here is the nut of the difference, both between us and between 3.x and 4e. The 4e rules aren't primarily about instilling anything, they are about resolving situations in the game. Players are freed up to imagine how it works, how it looks, and how it fits into the story to a degree that just didn't really exist in 3.x where much of that was pre-ordained by the designers. I'm fine with imagining all the different cool ways that my warlock works. His pact is a great RP hook. There doesn't need to be a bunch of rules explaining that if I change my alignment someone eats my face or whatever. </p><p></p><p>Really if I have a complaint about 4e, and a complaint that people have often voiced, it is that it didn't go far enough. The rules should really let me say shoot my spells from a bow and just call it an implement or let me call my weapon a mace or a flail or a hammer or whatever and not care. </p><p></p><p>In other words a lot of the philosophy of 4e is that less is more. Being an old time D&D I'm used to doing with a LOT less. Its like having the best of OD&D (practically total freedom to make up anything and very few numbers) with the best of 3.x (lots of mechanics to help me model what I want to do). And really ultimately combat is not everything. Even if 4e characters fight more similarly in some ways than 3.x characters did there should be a ton of other ways they are different.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5261438, member: 82106"] And here is the nut of the difference, both between us and between 3.x and 4e. The 4e rules aren't primarily about instilling anything, they are about resolving situations in the game. Players are freed up to imagine how it works, how it looks, and how it fits into the story to a degree that just didn't really exist in 3.x where much of that was pre-ordained by the designers. I'm fine with imagining all the different cool ways that my warlock works. His pact is a great RP hook. There doesn't need to be a bunch of rules explaining that if I change my alignment someone eats my face or whatever. Really if I have a complaint about 4e, and a complaint that people have often voiced, it is that it didn't go far enough. The rules should really let me say shoot my spells from a bow and just call it an implement or let me call my weapon a mace or a flail or a hammer or whatever and not care. In other words a lot of the philosophy of 4e is that less is more. Being an old time D&D I'm used to doing with a LOT less. Its like having the best of OD&D (practically total freedom to make up anything and very few numbers) with the best of 3.x (lots of mechanics to help me model what I want to do). And really ultimately combat is not everything. Even if 4e characters fight more similarly in some ways than 3.x characters did there should be a ton of other ways they are different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Essentials Fighter
Top