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The Essentials Fighter
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<blockquote data-quote="Kaiyanwang" data-source="post: 5261724" data-attributes="member: 91656"><p>You are pretty absolutist in your statements <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Me, and other people, simply don't perceive them this way because our priorities are others.</p><p> </p><p> </p><p> </p><p>I mean the large clunky thing tham mad the wizard feel like a scholar. And what you adress is a spell mechanics problem, not a <em>spellbook</em> mechanic problem. This is just another "baby with the bathwater" problem.</p><p></p><p></p><p> </p><p>As a 1st level PC? Sure. As a 20 level sorcerer that just dicovereed something on his ancestors? And has 23 ranks in Knowledge (Arcana)? See how all these things just SCREAM inspiring backstory?</p><p></p><p>Cut scene background? Divine spelcasters received spells in <em>specific moments of the day</em> (say, good clerics are said to receive spell at dawn and so on). This could influence the whole adventure!</p><p></p><p> </p><p></p><p>All these things were present in former edition, <strong>just without prepackaged rules.</strong> Did you ever tumbled to backstab playing a Rogue? Or beaten a enemy with Standstill playing a fighter? Or cast a repel metal playing a druid? </p><p></p><p>Now you have automatic "shift and hit" without a tumble check + hit roll, or a 6[w] without the need of a critical hit (but HP raised up to the wazoo, so a good old crit with a greataxe remains far more satisfying).</p><p></p><p>"Cast like a dragon" is non abstract. And my imagination is not stroke and stimulated only by things inherent combat - quite the opposite. I alway built interesting combats only with core skills and maneuvers, splats just added to it. I like interesting tools for combat, but just handwave the rest... is quite dismissive design.</p><p></p><p></p><p></p><p>You are completely overlooking the ranger skills, wild empathy and track. If they are out of combat (maybe) things, does not mean that are not interesting. " Archer" is not trivial. Rituals... do you honestly think that can be used with the same frequency and reliability of detect poison, bless weapon, animal messenger, longstrider?</p><p></p><p>The classes actually were far more bland at level 1, but had the chance of differ a lot later. And were simpler AT LEVEL 1 to play for a newb.. just to remain in the theme of Essentials <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p> </p><p>My examples about time for clerical prayers for spell didn't made the sheet more commplicated. Just the gameworld more interesting. IIRC, we discussed about it previously, and I remain of the opinion that the 3rd edition at wills (feats) are simple and dull in the beginning, but when you start to combine them with other ones (fighter mostly, but everybody) or with class features (paladin, ranger, barbarian, rogue) are far more satisfying.</p><p></p><p>This does not mean that some thing could be done better (mainly, in the way they scale) but this is another matter.</p><p></p><p> </p><p></p><p>Is not even a matter of simulationism. Is a matter of inspiration. if things are uninspiring, seem same-y.</p><p> </p><p></p><p></p><p>People tend to compare classes on raw numbers. I've seen it even in Pathfinder thread elsewhere.. "But Barbarian does not deals as much damages as the fighter at level 20! It suxx!1!!!!1". Ignoring the d12 + uncanny dodge, or things like a raw +20 on strenght checks each rage (or each round, just to be sure to take the Balor from the neck).</p><p></p><p>Barring the fact that the base CONCEPT of the bard is a blast if played by the right player, once you understood that you role is a face -support -jack of all trades, you love it. You want to pew pew? go sorcerer. Don't play a bard like a sorcerer. don't play a monk like a fighter. Better don't play a fighter like a fighter, sometimes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>As a side note, splatbooks added a lot of love for bards.</p><p></p><p></p><p>ERRATA: Any game needs it. Of course. Even better if you make it a continuous process, making books obsolete and a subscription to an updated charachter builder mandatory..</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 5261724, member: 91656"] You are pretty absolutist in your statements :) Me, and other people, simply don't perceive them this way because our priorities are others. I mean the large clunky thing tham mad the wizard feel like a scholar. And what you adress is a spell mechanics problem, not a [I]spellbook[/I] mechanic problem. This is just another "baby with the bathwater" problem. As a 1st level PC? Sure. As a 20 level sorcerer that just dicovereed something on his ancestors? And has 23 ranks in Knowledge (Arcana)? See how all these things just SCREAM inspiring backstory? Cut scene background? Divine spelcasters received spells in [I]specific moments of the day[/I] (say, good clerics are said to receive spell at dawn and so on). This could influence the whole adventure! All these things were present in former edition, [B]just without prepackaged rules.[/B] Did you ever tumbled to backstab playing a Rogue? Or beaten a enemy with Standstill playing a fighter? Or cast a repel metal playing a druid? Now you have automatic "shift and hit" without a tumble check + hit roll, or a 6[w] without the need of a critical hit (but HP raised up to the wazoo, so a good old crit with a greataxe remains far more satisfying). "Cast like a dragon" is non abstract. And my imagination is not stroke and stimulated only by things inherent combat - quite the opposite. I alway built interesting combats only with core skills and maneuvers, splats just added to it. I like interesting tools for combat, but just handwave the rest... is quite dismissive design. You are completely overlooking the ranger skills, wild empathy and track. If they are out of combat (maybe) things, does not mean that are not interesting. " Archer" is not trivial. Rituals... do you honestly think that can be used with the same frequency and reliability of detect poison, bless weapon, animal messenger, longstrider? The classes actually were far more bland at level 1, but had the chance of differ a lot later. And were simpler AT LEVEL 1 to play for a newb.. just to remain in the theme of Essentials :lol: My examples about time for clerical prayers for spell didn't made the sheet more commplicated. Just the gameworld more interesting. IIRC, we discussed about it previously, and I remain of the opinion that the 3rd edition at wills (feats) are simple and dull in the beginning, but when you start to combine them with other ones (fighter mostly, but everybody) or with class features (paladin, ranger, barbarian, rogue) are far more satisfying. This does not mean that some thing could be done better (mainly, in the way they scale) but this is another matter. Is not even a matter of simulationism. Is a matter of inspiration. if things are uninspiring, seem same-y. People tend to compare classes on raw numbers. I've seen it even in Pathfinder thread elsewhere.. "But Barbarian does not deals as much damages as the fighter at level 20! It suxx!1!!!!1". Ignoring the d12 + uncanny dodge, or things like a raw +20 on strenght checks each rage (or each round, just to be sure to take the Balor from the neck). Barring the fact that the base CONCEPT of the bard is a blast if played by the right player, once you understood that you role is a face -support -jack of all trades, you love it. You want to pew pew? go sorcerer. Don't play a bard like a sorcerer. don't play a monk like a fighter. Better don't play a fighter like a fighter, sometimes! :cool: As a side note, splatbooks added a lot of love for bards. ERRATA: Any game needs it. Of course. Even better if you make it a continuous process, making books obsolete and a subscription to an updated charachter builder mandatory.. [/QUOTE]
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