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The Essentials Fighter
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<blockquote data-quote="Kaiyanwang" data-source="post: 5261767" data-attributes="member: 91656"><p>Totally different from 4th edition characters! Wait, is actually different.. spells are vary more compared each other, and follow rules that make them feel different from swinging a sword (compnents, concentration..).</p><p></p><p>A game that revamped an old system and take my money for gaming instead of WotC? In a thread about a class that looks backward? Totally irrelevant, my apologies <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Yeah.. because we had, at time a class that cast like a monster. maybe with monster blood (concept expanded later both by wotc splats and by pathfinder). And again, in this case my example was not about the need of clumsy rules for diversity, but for the care about them: for the inspiration about the gameworld that can instill in me.</p><p></p><p>But interaction is not only push or shift! Is far beyond that! It's like the class, the character blends into the gameworld! I restate it: THE LACK OF CARE ABOUT THIS ASPECT, IMHO, REGARDLESS THE <u>ACTUAL</u> DIFFERENCE, INSTILLS THE SENSE OF SAMENESS.</p><p></p><p></p><p>4th edition does indeed better at level 1st. because of the sweet spot stretching. Point for 4th edition. But former classes were maybe simplier at level 1.</p><p></p><p>If you go up by levels, I'm not sure that you can handle the comparison. And is not even a matter of that. I could say "just build a fighter that one-shots with a critical a reasonably strong enemy"). You can with a x4 weapon and a lucky crit in 3.5, you cannot in 4th but because 4th has been made that way.</p><p></p><p>And you are unfair in your comparison. a 1st level fighter has 2-3 feats, and just compare ranged damage between editions. Or the 1001 uses of a tower shield.</p><p></p><p>My point is the caps lock above. Unless you think that people that feel the sameness are all crazy/stupid/whatever. </p><p></p><p>In addition, there was not the "tank" mindset at times. If you ant that, there is standstill.</p><p></p><p> It's indeed quite interesting see how the designer changed the classes in Essentials. I just want to see a newb buy the new red box.</p><p></p><p>"Let see.. the Wizard here has schools.. LIKE IN PATHFINDER!" <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I don't always need to use the rules as they are, or to use them at all. But if needed, they are there, at least as suggestion.</p><p></p><p>Sell me a product with less things because "I don't need it" is myopia. Make the rule, and let me choose what I need. And once again, the problem is not a rule about minutiae, but rules that care with my immersion.</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 5261767, member: 91656"] Totally different from 4th edition characters! Wait, is actually different.. spells are vary more compared each other, and follow rules that make them feel different from swinging a sword (compnents, concentration..). A game that revamped an old system and take my money for gaming instead of WotC? In a thread about a class that looks backward? Totally irrelevant, my apologies :lol: Yeah.. because we had, at time a class that cast like a monster. maybe with monster blood (concept expanded later both by wotc splats and by pathfinder). And again, in this case my example was not about the need of clumsy rules for diversity, but for the care about them: for the inspiration about the gameworld that can instill in me. But interaction is not only push or shift! Is far beyond that! It's like the class, the character blends into the gameworld! I restate it: THE LACK OF CARE ABOUT THIS ASPECT, IMHO, REGARDLESS THE [U]ACTUAL[/U] DIFFERENCE, INSTILLS THE SENSE OF SAMENESS. 4th edition does indeed better at level 1st. because of the sweet spot stretching. Point for 4th edition. But former classes were maybe simplier at level 1. If you go up by levels, I'm not sure that you can handle the comparison. And is not even a matter of that. I could say "just build a fighter that one-shots with a critical a reasonably strong enemy"). You can with a x4 weapon and a lucky crit in 3.5, you cannot in 4th but because 4th has been made that way. And you are unfair in your comparison. a 1st level fighter has 2-3 feats, and just compare ranged damage between editions. Or the 1001 uses of a tower shield. My point is the caps lock above. Unless you think that people that feel the sameness are all crazy/stupid/whatever. In addition, there was not the "tank" mindset at times. If you ant that, there is standstill. It's indeed quite interesting see how the designer changed the classes in Essentials. I just want to see a newb buy the new red box. "Let see.. the Wizard here has schools.. LIKE IN PATHFINDER!" :lol: I don't always need to use the rules as they are, or to use them at all. But if needed, they are there, at least as suggestion. Sell me a product with less things because "I don't need it" is myopia. Make the rule, and let me choose what I need. And once again, the problem is not a rule about minutiae, but rules that care with my immersion. [/QUOTE]
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