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<blockquote data-quote="Neonchameleon" data-source="post: 5261810" data-attributes="member: 87792"><p>Apparently I need to spread experience points around before giving them to DracoSuave.</p><p> </p><p></p><p> </p><p>That's because I'm right and you are wrong. Skills. Utility powers. Feats. Skill powers. Multiclasses. Rituals. Ability to hide. Massive differences.</p><p> </p><p></p><p> </p><p>No. The Batman Wizard is a <em>spellbook</em> problem. If you are going to add spells that do things with each supplement and the Wizard and Cleric have the power to use spells from every supplement then <em>every supplement adds power creep even if it is itself balanced.</em> That's because it adds options, flexibility, and ways for preparing for new challenges.</p><p> </p><p></p><p> </p><p>23 ranks in Arcana, 20 levels in sorceror and he's only just found out how he casts? And it's related to the most famous type of monster going? That's inspiring as opposed to stupid? (Unless Sorceror is a snowflake class and he's the only one).</p><p> </p><p></p><p> </p><p>Those specific moments of the day being the same moments the wizard was reading his spellbooks IME. And my character's love of yodelling could influence the whole adventure.</p><p> </p><p>As for it being a cut scene background, the rules state that the cleric needs to be meditating for that hour. Which means it's only an issue if the DM decides to interrupt the meditation. Or do you really RP meditating for an hour in your D&D sessions?</p><p> </p><p></p><p> </p><p>You're saying <em>that</em> wasn't prepackaged rules? Merely clunkier ones and ones you have to dig harder for.</p><p> </p><p></p><p> </p><p>I'm saying that being unable to barge people as a fighter is <em>uninspiring</em>. 3e fighters need to reach 6th level (I think) to be able to fight with sword and board <em>the way I do</em>. This is the <em>opposite</em> of inspiring - when what is for me easy becomes something rare and outstanding for my powerful PC who is meant to be good at this sort of thing.</p><p> </p><p></p><p> </p><p>No. It's meaningless when there are a very limited number of ways of casting spells and lots of monsters cast spells this way. "Cast like a dragon" and "Cast like a sylph" are exactly the same thing. You want fluff that way, 4e Dragon sorcerors have it in spades. (As do PF bloodline ones). Or try the 4e Invoker. Who has a literal tiny fragment of his God's powers, unmediated through prayer. Or the Warlock...</p><p> </p><p></p><p> </p><p>1/day? You're in the realm of Utility Powers here.</p><p> </p><p></p><p> </p><p>No. They just mean that a cleric needs to meditate an hour a day. Cut scene time.</p><p> </p><p></p><p> </p><p>And the simplistic at-wills in 3e are anti-inspiring. They mean that a fighter is allowed less positional control and awareness in combat than <em>I</em> have in real life.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5261810, member: 87792"] Apparently I need to spread experience points around before giving them to DracoSuave. That's because I'm right and you are wrong. Skills. Utility powers. Feats. Skill powers. Multiclasses. Rituals. Ability to hide. Massive differences. No. The Batman Wizard is a [I]spellbook[/I] problem. If you are going to add spells that do things with each supplement and the Wizard and Cleric have the power to use spells from every supplement then [I]every supplement adds power creep even if it is itself balanced.[/I] That's because it adds options, flexibility, and ways for preparing for new challenges. 23 ranks in Arcana, 20 levels in sorceror and he's only just found out how he casts? And it's related to the most famous type of monster going? That's inspiring as opposed to stupid? (Unless Sorceror is a snowflake class and he's the only one). Those specific moments of the day being the same moments the wizard was reading his spellbooks IME. And my character's love of yodelling could influence the whole adventure. As for it being a cut scene background, the rules state that the cleric needs to be meditating for that hour. Which means it's only an issue if the DM decides to interrupt the meditation. Or do you really RP meditating for an hour in your D&D sessions? You're saying [I]that[/I] wasn't prepackaged rules? Merely clunkier ones and ones you have to dig harder for. I'm saying that being unable to barge people as a fighter is [I]uninspiring[/I]. 3e fighters need to reach 6th level (I think) to be able to fight with sword and board [I]the way I do[/I]. This is the [I]opposite[/I] of inspiring - when what is for me easy becomes something rare and outstanding for my powerful PC who is meant to be good at this sort of thing. No. It's meaningless when there are a very limited number of ways of casting spells and lots of monsters cast spells this way. "Cast like a dragon" and "Cast like a sylph" are exactly the same thing. You want fluff that way, 4e Dragon sorcerors have it in spades. (As do PF bloodline ones). Or try the 4e Invoker. Who has a literal tiny fragment of his God's powers, unmediated through prayer. Or the Warlock... 1/day? You're in the realm of Utility Powers here. No. They just mean that a cleric needs to meditate an hour a day. Cut scene time. And the simplistic at-wills in 3e are anti-inspiring. They mean that a fighter is allowed less positional control and awareness in combat than [I]I[/I] have in real life. [/QUOTE]
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