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<blockquote data-quote="Kaiyanwang" data-source="post: 5262381" data-attributes="member: 91656"><p>Skills matter less because of the 1/2 level thing. Noncombat utility is rare. Feats.. I concede, when you are not forced to take "fixes". You know what I mean. Multiclass is laughable. And one thing is utility spell I can change every day, one thing is long rituals I have to pay. We are miles away here.</p><p> </p><p> </p><p>You know, is not mandatory add spells that break your game. And most problems came from core. Options are options, Use what is good for the campaing. They add diversity.</p><p></p><p>FYI, the batman wizard is the "good" way to play the wizard. The Wiz that makes the party powerful. The term is not derogatory originally.</p><p> </p><p></p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> I just meant that was not a thing to discover as a level 1 PC, but cool for a quest or a side quest for a high level sorceror. Where did you took all the other things?</p><p></p><p> </p><p></p><p>These little things (like the spell components, the concentration and the like) make the magic more.. magic. more special and different. And increase my immersion. Can you accept that I would miss them?</p><p> </p><p></p><p></p><p>Not sure what you meant here, but I meant the combat maneuvers. Instead of say to the DM "I slip through 3 enemies with tumble and strike the ogre" there is a cool power with a cool name that makes the same. And suddenly rogues are no longer boring. I meant this for "pre packaged".</p><p> </p><p> </p><p></p><p>In the meanwhile, they use all the feats to reach this point in other way. And use them to similar effect until the optimum. And this will improve later, when they will use the bash on a whirlwind attack and you will push an enemy at time.. barring using a specific power.</p><p></p><p>See, my vision is maybe idealized. Some feat scale badly, and so on. But then THAT should be fixed, nothing else.</p><p> </p><p></p><p></p><p>And the mechanics behind that fluff are...?? (barring PF sorcerer). Moreover, that was an example to explain what I meant (see above).</p><p> </p><p></p><p></p><p>1/day NOW. In a level range that makes the two version of the class comparable. And are nevertheless spells I can change very day. In a scenario when this class has spells the other talents the other rage powers..</p><p></p><p> </p><p> </p><p>Se above (the "little things"). And if something is cut scene time 90% of times, fun things happen in the 10%. </p><p></p><p> </p><p></p><p>We didn't play meleers the same way. But you have a point here, becaus ein this case, is maybe a failure by aythors part in develop this part of the game (otherwise, I would use 2 different judgements for mine impressions and for yours, and that would be simply unfair).</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 5262381, member: 91656"] Skills matter less because of the 1/2 level thing. Noncombat utility is rare. Feats.. I concede, when you are not forced to take "fixes". You know what I mean. Multiclass is laughable. And one thing is utility spell I can change every day, one thing is long rituals I have to pay. We are miles away here. You know, is not mandatory add spells that break your game. And most problems came from core. Options are options, Use what is good for the campaing. They add diversity. FYI, the batman wizard is the "good" way to play the wizard. The Wiz that makes the party powerful. The term is not derogatory originally. :confused: I just meant that was not a thing to discover as a level 1 PC, but cool for a quest or a side quest for a high level sorceror. Where did you took all the other things? These little things (like the spell components, the concentration and the like) make the magic more.. magic. more special and different. And increase my immersion. Can you accept that I would miss them? Not sure what you meant here, but I meant the combat maneuvers. Instead of say to the DM "I slip through 3 enemies with tumble and strike the ogre" there is a cool power with a cool name that makes the same. And suddenly rogues are no longer boring. I meant this for "pre packaged". In the meanwhile, they use all the feats to reach this point in other way. And use them to similar effect until the optimum. And this will improve later, when they will use the bash on a whirlwind attack and you will push an enemy at time.. barring using a specific power. See, my vision is maybe idealized. Some feat scale badly, and so on. But then THAT should be fixed, nothing else. And the mechanics behind that fluff are...?? (barring PF sorcerer). Moreover, that was an example to explain what I meant (see above). 1/day NOW. In a level range that makes the two version of the class comparable. And are nevertheless spells I can change very day. In a scenario when this class has spells the other talents the other rage powers.. Se above (the "little things"). And if something is cut scene time 90% of times, fun things happen in the 10%. We didn't play meleers the same way. But you have a point here, becaus ein this case, is maybe a failure by aythors part in develop this part of the game (otherwise, I would use 2 different judgements for mine impressions and for yours, and that would be simply unfair). [/QUOTE]
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