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<blockquote data-quote="Abraxas" data-source="post: 5263837" data-attributes="member: 1266"><p>This is hyperbole and not terribly helpful IMO.</p><p>While they are not the same, it really depends on the game whether or not the differences have much effect. We have a ranger with both shift and teleport powers - often it really wouldn't matter which he uses - he stays out of melee and most often just uses the powers to position himself. That doesn't mean we aren't playing "real DnD". It also doesn't mean our DM sucks. Given that his attacks have a range of 20 squares hindering terrain rarely affect his character. He also doesn't seem to get immobilized, restrained, or slowed that much - on the other hand he attracts dazed, stunned and dominated conditions like a bug zapper attracts moths. Hell I don't believe he even really thinks about which he is using - his choice seems to be dictated by distance and triggers</p><p></p><p>Not for our ranger - as always YMMV and apparently does.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 5263837, member: 1266"] This is hyperbole and not terribly helpful IMO. While they are not the same, it really depends on the game whether or not the differences have much effect. We have a ranger with both shift and teleport powers - often it really wouldn't matter which he uses - he stays out of melee and most often just uses the powers to position himself. That doesn't mean we aren't playing "real DnD". It also doesn't mean our DM sucks. Given that his attacks have a range of 20 squares hindering terrain rarely affect his character. He also doesn't seem to get immobilized, restrained, or slowed that much - on the other hand he attracts dazed, stunned and dominated conditions like a bug zapper attracts moths. Hell I don't believe he even really thinks about which he is using - his choice seems to be dictated by distance and triggers Not for our ranger - as always YMMV and apparently does. [/QUOTE]
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