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<blockquote data-quote="Aegeri" data-source="post: 5263844" data-attributes="member: 78116"><p>It's not hyperbole, because terrain shows the differences between modes of movement the best. In fact, terrain is why different modes of movement exist and makes the biggest difference in any battle in 4E. </p><p></p><p>Do you think flight is the same as walking?</p><p></p><p></p><p></p><p>Which is true, but ultimately misses the entire point. He would be thankful for having a power that teleports when grabbed for example. If he is staying very far back though, he can avoid attacks in that manner and may not need to use specialized movement powers anyway.</p><p> </p><p></p><p></p><p>Ranged attacks aren't bothered by hindering terrain much, I don't think I ever argued otherwise. This was not the argument. Also, how is it that he's always in areas with enough room to use a range of 20 effectively consistently? I mix up distances and areas constantly, sometimes wide open terrain, sometimes narrow corridors with murder holes and all manner of different architecture. I cannot think of any consistent day though where terrain was irrelevant due to a character having a long range. Heck, on the other side of the terrain coin is obscuring terrain - which utterly prevents teleportation because you can't see through it but you can shift in it. In one combat I ran in a volcano, all the "sides" of the terrain were covered with obscuring smoke, meaning that despite being a large open area, PCs line of sight was blocked consistently. This meant that the PCs with very long ranged powers actually have to stay close to the enemies, otherwise they couldn't see them and suffered considerable penalties to hit. Not to mention it prevented many teleportation powers from working because they simply couldn't see where they were going.</p><p></p><p>But again, terrain is the biggest and single most important aspect of a 4E combat - especially when it comes to how powers will interact. I make this argument because the <strong>inherent mechanical differences</strong> between shifting and teleporting make their interactions with terrain unique and interesting. Even without this, teleporting and shifting are still inherently different due to their frequent interactions with powers monsters have.</p><p></p><p></p><p></p><p>Probably due to the distance he is standing, but this is largely ignoring the points I actually made that there are significant differences between teleporting and shifting. If your ranger gets grabbed by a monster the difference will immediately be significant: His teleport powers instantly get him out of trouble while shifting is worthless. Also with a ranger being what they are, you usually aim to dominate them to turn twin strike upon the other PCs or you want to stun them so they can't use twin strike. Pretty much that actually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>It's irrelevant what your ranger does or does not do actually. The only relevant argument is <em>what is the mechanical difference between teleporting and shifting</em>. When you actually compare them, the mechanical differences are massive and inherently obvious. That is my core point.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5263844, member: 78116"] It's not hyperbole, because terrain shows the differences between modes of movement the best. In fact, terrain is why different modes of movement exist and makes the biggest difference in any battle in 4E. Do you think flight is the same as walking? Which is true, but ultimately misses the entire point. He would be thankful for having a power that teleports when grabbed for example. If he is staying very far back though, he can avoid attacks in that manner and may not need to use specialized movement powers anyway. Ranged attacks aren't bothered by hindering terrain much, I don't think I ever argued otherwise. This was not the argument. Also, how is it that he's always in areas with enough room to use a range of 20 effectively consistently? I mix up distances and areas constantly, sometimes wide open terrain, sometimes narrow corridors with murder holes and all manner of different architecture. I cannot think of any consistent day though where terrain was irrelevant due to a character having a long range. Heck, on the other side of the terrain coin is obscuring terrain - which utterly prevents teleportation because you can't see through it but you can shift in it. In one combat I ran in a volcano, all the "sides" of the terrain were covered with obscuring smoke, meaning that despite being a large open area, PCs line of sight was blocked consistently. This meant that the PCs with very long ranged powers actually have to stay close to the enemies, otherwise they couldn't see them and suffered considerable penalties to hit. Not to mention it prevented many teleportation powers from working because they simply couldn't see where they were going. But again, terrain is the biggest and single most important aspect of a 4E combat - especially when it comes to how powers will interact. I make this argument because the [b]inherent mechanical differences[/b] between shifting and teleporting make their interactions with terrain unique and interesting. Even without this, teleporting and shifting are still inherently different due to their frequent interactions with powers monsters have. Probably due to the distance he is standing, but this is largely ignoring the points I actually made that there are significant differences between teleporting and shifting. If your ranger gets grabbed by a monster the difference will immediately be significant: His teleport powers instantly get him out of trouble while shifting is worthless. Also with a ranger being what they are, you usually aim to dominate them to turn twin strike upon the other PCs or you want to stun them so they can't use twin strike. Pretty much that actually :p It's irrelevant what your ranger does or does not do actually. The only relevant argument is [i]what is the mechanical difference between teleporting and shifting[/i]. When you actually compare them, the mechanical differences are massive and inherently obvious. That is my core point. [/QUOTE]
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