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<blockquote data-quote="JohnSnow" data-source="post: 5266071" data-attributes="member: 32164"><p>Yes, but given how obvious the choice of whether to power strike (and backstab to a somewhat lesser degree) is, it's a non-trivial distinction that the only real decision point is "Of the stances/tricks I know, which one do I use?"</p><p></p><p>That means every round, you face a choice between 2 pre-selected (and probably very different) stances/tricks, or maybe 3 if you're human and that's the human benefit. By contrast, which attack power to use is a choice between at least 4 choices (at level 1) and as many as 10 (at Level 20). Some characters can add another power (or few) to that list. Granted, some of those are dailies, and the encounters each go away after they're used, slowly whittling down your options, but it would take a long time to get down to a simple choice between your at-will powers.</p><p></p><p>I imagine there will probably be feats and so forth that add to your basic attacks. But those are probably "always on" - things you can just do "whenever." And frankly, whether you want to slow/trip/stun/daze a particular opponent is another pretty easy (and like <em>Power Strike</em>, reasonably intuitive) choice to make.</p><p></p><p>That's where the reduction in complexity arises, as I see it. The choices are pretty straight-forward, and non-dependent on one another. Let's say I'm out of position for combat advantage - I don't have to choose between using an at-will power that lets me shift a few squares (like <em>Deft Strike</em>) and an encounter one that lets me do more damage (like <em>Torturous Strike</em>). I can just shift 3 squares using <em>Tumbling Trick</em> and use Backstab. Although realistically, I'll probably be saving that backstab to use on a seriously threatening opponent.</p><p></p><p>The only advantage to <em>Torturous Strike</em> is that you don't have to have combat advantage to use it. But in my opinion, a rogue who willfully gives up sneak attack damage (if he can avoid it) is just dumb.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5266071, member: 32164"] Yes, but given how obvious the choice of whether to power strike (and backstab to a somewhat lesser degree) is, it's a non-trivial distinction that the only real decision point is "Of the stances/tricks I know, which one do I use?" That means every round, you face a choice between 2 pre-selected (and probably very different) stances/tricks, or maybe 3 if you're human and that's the human benefit. By contrast, which attack power to use is a choice between at least 4 choices (at level 1) and as many as 10 (at Level 20). Some characters can add another power (or few) to that list. Granted, some of those are dailies, and the encounters each go away after they're used, slowly whittling down your options, but it would take a long time to get down to a simple choice between your at-will powers. I imagine there will probably be feats and so forth that add to your basic attacks. But those are probably "always on" - things you can just do "whenever." And frankly, whether you want to slow/trip/stun/daze a particular opponent is another pretty easy (and like [I]Power Strike[/I], reasonably intuitive) choice to make. That's where the reduction in complexity arises, as I see it. The choices are pretty straight-forward, and non-dependent on one another. Let's say I'm out of position for combat advantage - I don't have to choose between using an at-will power that lets me shift a few squares (like [I]Deft Strike[/I]) and an encounter one that lets me do more damage (like [I]Torturous Strike[/I]). I can just shift 3 squares using [I]Tumbling Trick[/I] and use Backstab. Although realistically, I'll probably be saving that backstab to use on a seriously threatening opponent. The only advantage to [I]Torturous Strike[/I] is that you don't have to have combat advantage to use it. But in my opinion, a rogue who willfully gives up sneak attack damage (if he can avoid it) is just dumb. [/QUOTE]
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