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*Pathfinder & Starfinder
The Essentials Thief: Escaping from Light Blade Hell
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<blockquote data-quote="Felon" data-source="post: 5401788" data-attributes="member: 8158"><p>You seem to be unaware that the slayer's damage bonus with all weapon attacks ramps up at a similar pace as the rogue, topping out at 8+Dex mod--or at least, you don't account for it. Advantage=Slayer</p><p></p><p>Likewise, the rogue's +1 to hit with certain weapons is trumped by the slayer's +1 to hit with all weapons. Advantage=Slayer</p><p></p><p></p><p>As stated before, the slayer's stances tend to be more generous than the thief's in regards to attack and damage bonuses. The thief can get +2 damage under certain conditions, while the slayer can get a conditional +4, and has a completely unconditional +2 damage stance to fall back on. Advantage=Slayer</p><p></p><p>You bring up feats like backstabber and light blade expertise. Slayers get feats too. Once again, you shouldn't emphasize what the thief gets while overlooking what the slayer has access to.</p><p></p><p>So at the end of the day, the thief is counting on sneak attack to catch up to and (hopefully) overcome the slayer's lead granted by superlative two-handed weapon and larger static bonuses. And while that might happen at 21st level when sneak gets an abrupt 2d jump, that's cold comfort to someone starting at 1st.</p><p></p><p>And while the rogue is depending CA to get his sneak attack once per round, the fighter always gets his bonsues with every attack, including any freebie attacks from oppies, feats, items, powers, and his leader buddies.</p><p></p><p>"Quite easy?" Not quite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Having said all that, realize that is all incidental to my point that encentivizing a player with bonuses when using sneaky weapons is a far better mechanic than hard-coding their abilities to function solely with a specific weapon group.</p></blockquote><p></p>
[QUOTE="Felon, post: 5401788, member: 8158"] You seem to be unaware that the slayer's damage bonus with all weapon attacks ramps up at a similar pace as the rogue, topping out at 8+Dex mod--or at least, you don't account for it. Advantage=Slayer Likewise, the rogue's +1 to hit with certain weapons is trumped by the slayer's +1 to hit with all weapons. Advantage=Slayer As stated before, the slayer's stances tend to be more generous than the thief's in regards to attack and damage bonuses. The thief can get +2 damage under certain conditions, while the slayer can get a conditional +4, and has a completely unconditional +2 damage stance to fall back on. Advantage=Slayer You bring up feats like backstabber and light blade expertise. Slayers get feats too. Once again, you shouldn't emphasize what the thief gets while overlooking what the slayer has access to. So at the end of the day, the thief is counting on sneak attack to catch up to and (hopefully) overcome the slayer's lead granted by superlative two-handed weapon and larger static bonuses. And while that might happen at 21st level when sneak gets an abrupt 2d jump, that's cold comfort to someone starting at 1st. And while the rogue is depending CA to get his sneak attack once per round, the fighter always gets his bonsues with every attack, including any freebie attacks from oppies, feats, items, powers, and his leader buddies. "Quite easy?" Not quite. :) Having said all that, realize that is all incidental to my point that encentivizing a player with bonuses when using sneaky weapons is a far better mechanic than hard-coding their abilities to function solely with a specific weapon group. [/QUOTE]
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The Essentials Thief: Escaping from Light Blade Hell
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