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The Essentials Thief: Escaping from Light Blade Hell
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<blockquote data-quote="Aegeri" data-source="post: 5402134" data-attributes="member: 78116"><p>There are numerous aspects to the thief.</p><p></p><p>1) Ridiculous accuracy. <em>Ridiculous</em>.</p><p></p><p>2) Using deft blade (light blade feat) the rogue's MBAs will all target reflex - furthering the whole "ridiculous accuracy" point.</p><p></p><p>3) Backstab basically ensuring if they could miss, they never will miss and inflicting extra damage as a delightful bonus.</p><p></p><p>4) Sneak attack can be performed 1/turn, so you can simply ready an action to attack immediately after your turn to get a second large sneak attack bonus. Given both of my theoretical builds were using frost-cheese, CA was never an issue either.</p><p></p><p>5) Light blades have <em>far</em> superior feats. <em>Far far far</em> superior feats. We're not even in the same <em>country</em> here feat wise. </p><p></p><p>6) You are not aware of <em>dagger master</em>, where the thief - with totally ridiculous accuracy already - is now critting on an 18-20 with all his attacks. That are all against reflex, if we've forgot that point. Did I mention he's able to throw on backstabber for extra damage and max's out all his sneak attack damage - that he gets 1/turn on nearly every attack he does? Oh I didn't, well consider that mentioned.</p><p></p><p>I mean the slayer is not a slouch, but he's nothing compared to a well optimized chargathon thief. It's worth noting the fundamental difference here *is* sneak attack being a constant. The slayer gets a damage spike now and again with power strike, but the thief constantly outdoes his damage due to SA. Combined with the assumption of constant combat advantage and things like a subtle dagger adding 2x enhancement on every attack, with an 18-20 crit range on every attack. Well, it's not hard to work out why the thief is so dominant here.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5402134, member: 78116"] There are numerous aspects to the thief. 1) Ridiculous accuracy. [I]Ridiculous[/I]. 2) Using deft blade (light blade feat) the rogue's MBAs will all target reflex - furthering the whole "ridiculous accuracy" point. 3) Backstab basically ensuring if they could miss, they never will miss and inflicting extra damage as a delightful bonus. 4) Sneak attack can be performed 1/turn, so you can simply ready an action to attack immediately after your turn to get a second large sneak attack bonus. Given both of my theoretical builds were using frost-cheese, CA was never an issue either. 5) Light blades have [I]far[/I] superior feats. [I]Far far far[/I] superior feats. We're not even in the same [I]country[/I] here feat wise. 6) You are not aware of [I]dagger master[/I], where the thief - with totally ridiculous accuracy already - is now critting on an 18-20 with all his attacks. That are all against reflex, if we've forgot that point. Did I mention he's able to throw on backstabber for extra damage and max's out all his sneak attack damage - that he gets 1/turn on nearly every attack he does? Oh I didn't, well consider that mentioned. I mean the slayer is not a slouch, but he's nothing compared to a well optimized chargathon thief. It's worth noting the fundamental difference here *is* sneak attack being a constant. The slayer gets a damage spike now and again with power strike, but the thief constantly outdoes his damage due to SA. Combined with the assumption of constant combat advantage and things like a subtle dagger adding 2x enhancement on every attack, with an 18-20 crit range on every attack. Well, it's not hard to work out why the thief is so dominant here. [/QUOTE]
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The Essentials Thief: Escaping from Light Blade Hell
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