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*Pathfinder & Starfinder
The Essentials Thief: Escaping from Light Blade Hell
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<blockquote data-quote="Felon" data-source="post: 5402483" data-attributes="member: 8158"><p>Many classes are fine the way they are--and yet, new options get added for them all the time. The essentials classes on the whole are a good example. Being "fine as it is" is no reason not to look a different option for someone to play with.</p><p></p><p>I don't underestimate how often CA is available. Not for nunthin', but I actually do play the game, so I know in some rounds it simply isn't available, and in others it might be technically possible, but practicality necessitates letting it slide. </p><p></p><p></p><p>I don't think anyone's been all that extreme, but then again I don't think anyone's handed me any grand, manifestly indisputable truth descending from the clouds on a shaft of light either. I already knew that I could talk to my DM. What I don't know are all of the feats currently in existence.</p><p></p><p>Basically, any weapon that's mechanically in the same pay-grade as a rapier (e.g. a longsword, scimitar, broadsword, battleaxe--heck, just about any military one-hander) isn't any kind of game-changer at all, just a variant. It's only when venturing into two-hander territory that trepadation is in order, and that can be addressed by diminishing the benefit of sneak attack. If CA is indeed easy to get, then watering down sneak attack would represent a genuine trade-off that keeps the overall damage output within reasonable bounds.</p></blockquote><p></p>
[QUOTE="Felon, post: 5402483, member: 8158"] Many classes are fine the way they are--and yet, new options get added for them all the time. The essentials classes on the whole are a good example. Being "fine as it is" is no reason not to look a different option for someone to play with. I don't underestimate how often CA is available. Not for nunthin', but I actually do play the game, so I know in some rounds it simply isn't available, and in others it might be technically possible, but practicality necessitates letting it slide. I don't think anyone's been all that extreme, but then again I don't think anyone's handed me any grand, manifestly indisputable truth descending from the clouds on a shaft of light either. I already knew that I could talk to my DM. What I don't know are all of the feats currently in existence. Basically, any weapon that's mechanically in the same pay-grade as a rapier (e.g. a longsword, scimitar, broadsword, battleaxe--heck, just about any military one-hander) isn't any kind of game-changer at all, just a variant. It's only when venturing into two-hander territory that trepadation is in order, and that can be addressed by diminishing the benefit of sneak attack. If CA is indeed easy to get, then watering down sneak attack would represent a genuine trade-off that keeps the overall damage output within reasonable bounds. [/QUOTE]
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The Essentials Thief: Escaping from Light Blade Hell
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