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The Eternal Braid: Why D&D Continuing Dialogue With RPGs is its Success
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<blockquote data-quote="Jaeger" data-source="post: 8665835" data-attributes="member: 27996"><p>My info may be dated as it's hard to keep up with things in countries that you do not speak the language in, so:</p><p></p><p>The Dark Eye from Germany, which still (just) beats out D&D there. I think...</p><p>Trudvang Chronicles which is<em> Drakar och Demoner</em> in Sweden.</p><p>Sword World - Japan - Beat D&D, but the crown was given up to CoC 5+ years ago though.</p><p>Tormenta - Brazil (Evidently a d20 based system)</p><p>Evidently Warhammer Fantasy 2e was really big in Poland and beat D&D there for a long time. Who Knew...</p><p></p><p>Worth noting though that every single one was a reaction to a translation of D&D in their home market. As TSR was unable for a variety of reasons to continue to provide translations of supplements or new editions; the native products were able to move in and fill the void D&D left.</p><p></p><p>This made it much harder for D&D to gain a meaningful foothold when it "came back" with later translations because there was an active home grown competitor that had already established a dominant network effect.</p><p></p><p>CoC in Japan is a little bit fuzzier as there were IMHO several cultural and market specific reasons why it eventually rose to prominence in that country. But D&D was largely suppressed by Sword World at the time as well.</p><p></p><p>Those games simply prove the point that there is nothing inherently "superior" about d20/D&D as a <em>system. </em></p><p></p><p>As the other games more or less hit on the same 5 points that D&D did as I mentioned above, and were <em>Good Enough</em>; Being able to establish a dominant player network effect in D&D's absence allowed them to assume the same <em>'market leader' </em>status in their home countries that D&D enjoys in the US.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8665835, member: 27996"] My info may be dated as it's hard to keep up with things in countries that you do not speak the language in, so: The Dark Eye from Germany, which still (just) beats out D&D there. I think... Trudvang Chronicles which is[I] Drakar och Demoner[/I] in Sweden. Sword World - Japan - Beat D&D, but the crown was given up to CoC 5+ years ago though. Tormenta - Brazil (Evidently a d20 based system) Evidently Warhammer Fantasy 2e was really big in Poland and beat D&D there for a long time. Who Knew... Worth noting though that every single one was a reaction to a translation of D&D in their home market. As TSR was unable for a variety of reasons to continue to provide translations of supplements or new editions; the native products were able to move in and fill the void D&D left. This made it much harder for D&D to gain a meaningful foothold when it "came back" with later translations because there was an active home grown competitor that had already established a dominant network effect. CoC in Japan is a little bit fuzzier as there were IMHO several cultural and market specific reasons why it eventually rose to prominence in that country. But D&D was largely suppressed by Sword World at the time as well. Those games simply prove the point that there is nothing inherently "superior" about d20/D&D as a [I]system. [/I] As the other games more or less hit on the same 5 points that D&D did as I mentioned above, and were [I]Good Enough[/I]; Being able to establish a dominant player network effect in D&D's absence allowed them to assume the same [I]'market leader' [/I]status in their home countries that D&D enjoys in the US. [/QUOTE]
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