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The Eternal Braid: Why D&D Continuing Dialogue With RPGs is its Success
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<blockquote data-quote="Willie the Duck" data-source="post: 8666189" data-attributes="member: 6799660"><p>My own random thoughts:</p><p></p><p>While that's decidedly what AD&D does from a text-in-book level, I'm not sure how much that translated into the gamer experience (and thus how much it played into D&D's dominance). Anecdotal I know, but there seems to be a lot of people online, plus my own gaming experience, suggesting that plenty of people took AD&D and ignored massive parts of the closed system part of it. Ignore rules, add house rules, port rules one prefers over from oD&D or BX, people seemed to have not trouble doing so. That's why I'm not sure if AD&D's removing the need for tinkering was all that influential (nor exactly why it would pave the way for mainstream success).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8666189, member: 6799660"] My own random thoughts: While that's decidedly what AD&D does from a text-in-book level, I'm not sure how much that translated into the gamer experience (and thus how much it played into D&D's dominance). Anecdotal I know, but there seems to be a lot of people online, plus my own gaming experience, suggesting that plenty of people took AD&D and ignored massive parts of the closed system part of it. Ignore rules, add house rules, port rules one prefers over from oD&D or BX, people seemed to have not trouble doing so. That's why I'm not sure if AD&D's removing the need for tinkering was all that influential (nor exactly why it would pave the way for mainstream success). [/QUOTE]
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The Eternal Braid: Why D&D Continuing Dialogue With RPGs is its Success
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