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<blockquote data-quote="GreyOne" data-source="post: 115936" data-attributes="member: 858"><p>I have a nasty DM condition called switchcampaignitis. Its afflicted me for years. I get bored with a campaign setting usually long before it runs its projected course. The trouble is I get hooked by cool, atmospheric campaigns and games and want to switch to them. This is unfair to the players of course.</p><p></p><p>So I've been in another rut of late, not liking my homeworld's direction. I've been wanting to switch to Greyhawk again (and run the Elemental Evil campaign), and play Deadlands, and do a more horrific campaign setting. </p><p></p><p>That's when I remembered a Dragon article a ways back about this very problem. So I fished it out: from way back in April 2000, issue 270 (pre-3rd edition) is the article "When Worlds Collide" by James Wyatt.</p><p></p><p>The article mentions 3 possibilities for letting fickle DMs play in different worlds. These were:</p><p></p><p>(1) The world-spanning organization-elite adventurers who travel across space and time on missions.</p><p>(2) Shifting worlds-unexplainably and mysteriously, characters shift from one universe to the next.</p><p>(3) The Eternal Champion-Across countless universes, there is the eternal champion, going by different names on different worlds (aka Elric).</p><p></p><p>After reading this, I decided. The eternal champion idea is pretty good and meets my needs. I like it because PCs make a character tree of 3 or more (depending on the number of worlds you use) characters. At any one time you only play one, but whenever you level up, the others on the tree level up at the same time.</p><p></p><p>So I decided to use the Eternal Champion idea with three campaigns:</p><p></p><p>(1) Greyhawk (Temple of Elemental Evil)</p><p>(2) My own re-tooled campaign world, given a more horrific bent</p><p>(3) Deadlands d20</p><p></p><p>And to tie it all together, an overarching theme (which I can't divulge).</p><p></p><p>Anyone else tried this? Something similar? Comments?</p></blockquote><p></p>
[QUOTE="GreyOne, post: 115936, member: 858"] I have a nasty DM condition called switchcampaignitis. Its afflicted me for years. I get bored with a campaign setting usually long before it runs its projected course. The trouble is I get hooked by cool, atmospheric campaigns and games and want to switch to them. This is unfair to the players of course. So I've been in another rut of late, not liking my homeworld's direction. I've been wanting to switch to Greyhawk again (and run the Elemental Evil campaign), and play Deadlands, and do a more horrific campaign setting. That's when I remembered a Dragon article a ways back about this very problem. So I fished it out: from way back in April 2000, issue 270 (pre-3rd edition) is the article "When Worlds Collide" by James Wyatt. The article mentions 3 possibilities for letting fickle DMs play in different worlds. These were: (1) The world-spanning organization-elite adventurers who travel across space and time on missions. (2) Shifting worlds-unexplainably and mysteriously, characters shift from one universe to the next. (3) The Eternal Champion-Across countless universes, there is the eternal champion, going by different names on different worlds (aka Elric). After reading this, I decided. The eternal champion idea is pretty good and meets my needs. I like it because PCs make a character tree of 3 or more (depending on the number of worlds you use) characters. At any one time you only play one, but whenever you level up, the others on the tree level up at the same time. So I decided to use the Eternal Champion idea with three campaigns: (1) Greyhawk (Temple of Elemental Evil) (2) My own re-tooled campaign world, given a more horrific bent (3) Deadlands d20 And to tie it all together, an overarching theme (which I can't divulge). Anyone else tried this? Something similar? Comments? [/QUOTE]
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