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The Eternal Seeker's Guide to the Galaxy (by Litigation)
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<blockquote data-quote="LightWarden" data-source="post: 6744797" data-attributes="member: 6803540"><p><strong>Originally posted by Litigation:</strong></p><p></p><p style="text-align: center"><span style="font-size: 18px"><strong><u>Basic information for your trek</u></strong></span></p><p></p><p><strong>What you should expect:</strong> A litany of options. The Eternal Seeker epic destiny makes use of <em>almost literally</em> all the Epic Tier content that has been and will be released in 4e. Other epic destinies are fixed in their features. Yours are infinitely customizable. Knowing which options are best for you at each step of the journey is important, as it will pay great dividends.</p><p></p><p><strong>What you should NOT expect:</strong> The same exploits and abuses found in other epic destinies, often involving their capstones. If you're looking to spam encounter powers like they were at-wills, or generate and spend ridiculous amounts of action points on crits, this voyage is not for you. You can be powerful, but brokenly powerful is pretty rare among the Eternal Seekers.</p><p></p><p><strong>Features of the Eternal Seeker</strong></p><p>[sblock]</p><p><strong>Seeker of the Many Paths (21st level)</strong>: This feature, in a nutshell, is free Epic Tier power-swapping. It allows you to select any encounter or daily attack power from any class when you get your new power levels. Note that this is <em>not</em> full-on multiclassing. In many cases, you'll need to have already selected the applicable multiclass feat to be able to actually use a power to its full purpose. Knowing which powers you can pick at what costs is crucial, and this shall be explored in detail later. Note (courtesy of Prism): The Character Builder lets you start retraining powers to any class at 21st level. This means that Paragon Tier powers are pretty important too for the first half of Epic.</p><p></p><p><strong>Eternal Action (24th level)</strong>: The only thing all Eternal Seekers have in common. It gives you an extra action in the turn after you use an action point, as well as the extra action the action point already gave you. Straightforward, and very solid feature. Certain paragon paths and items that generate action points can really take advantage of this one.</p><p></p><p><strong>Seeker's Lore (26th level)</strong>: Pick one 22nd-level utility power from any class. Unlike Seeker of Many Paths, where you have to worry about things like implement proficiencies and multiclass feats, this one's actually pretty simple: Just pick whatever fits your character the best. This will be explored later.</p><p></p><p><strong>Seeking Destiny (30th level)</strong>: Your capstone is the 24th-level feature of any other epic destiny you qualify for. This one also requires great care; just because the feature may be good for the destiny you cherry-picked doesn't necessarily mean it's good for you.</p><p>[/sblock]</p><p style="text-align: center"><strong><u><span style="font-size: 18px">Navigating the Many Paths</span></u></strong></p><p></p><p>As per your 21st-level feature, your choice of Epic Tier powers will come down to three things: 1) Your main attack stat, or stats 2) Whether you use a weapon or implement (or both), and 3) If you use an implement, do you have any other classes (via multiclassing) that can use it?</p><p></p><p>If you use a weapon, you pretty much have free rein over any weapon-keyword power, regardless of class, that matches your attack stat. Simple enough there. The only time it gets any more complicated than that is if you use powers that require a specific type of weapon, such as Rogue powers. But even then, just make sure you're using that type of weapon and you'll be fine.</p><p></p><p><strong>Edit:</strong> It used to be trickier for implement users, but with the release of Essentials the rules were simplified so any implement power could be used with any implement you were proficient with. I've left the old information in the spoiler block below.</p><p></p><p>[spoiler]</p><p>If you use an implement, it gets tricky. You have to not only be proficient in the implement itself, you have to have the appropriate class to be able to use its benefits for that particular class' powers. <strong>Example</strong>: Although a WIS-Cleric and an Avenger both use holy symbols, a WIS-Cleric will <em>not</em> get the benefits of his holy symbol with Avenger powers (such as properties and enchancement bonus) unless he took an Avenger multiclass feat that lets him use a holy symbol for those powers.</p><p></p><p><strong>A few ways to work around the implement/class roadblock:</strong></p><p></p><p></p><p><span style="color: #00ccff">Arcane Implement Proficiency</span> (AP): If you're in any capacity (primary or multiclassed) an arcane class, pick this feat up and you can use the implement with all arcane powers.</p><p></p><p><strong><span style="color: DeepSkyBlue">Star of Corellon</span> (AV)</strong>: You must worship Corellon and be, in some capacity (primary or multiclassed), an Avenger, Cleric or Paladin to use it. This holy symbol can be used for <em>any</em> arcane power. <strong>Example</strong>: A Bard could multiclass to Paladin, then use this symbol with all Paladin implement powers, all his Bard powers, and any Sorcerer and Warlock powers he might want to pick up later.[/spoiler]</p></blockquote><p></p>
[QUOTE="LightWarden, post: 6744797, member: 6803540"] [B]Originally posted by Litigation:[/B] [CENTER][SIZE=5][B][U]Basic information for your trek[/U][/B][/SIZE][/CENTER] [B]What you should expect:[/B] A litany of options. The Eternal Seeker epic destiny makes use of [I]almost literally[/I] all the Epic Tier content that has been and will be released in 4e. Other epic destinies are fixed in their features. Yours are infinitely customizable. Knowing which options are best for you at each step of the journey is important, as it will pay great dividends. [B]What you should NOT expect:[/B] The same exploits and abuses found in other epic destinies, often involving their capstones. If you're looking to spam encounter powers like they were at-wills, or generate and spend ridiculous amounts of action points on crits, this voyage is not for you. You can be powerful, but brokenly powerful is pretty rare among the Eternal Seekers. [B]Features of the Eternal Seeker[/B] [sblock] [B]Seeker of the Many Paths (21st level)[/B]: This feature, in a nutshell, is free Epic Tier power-swapping. It allows you to select any encounter or daily attack power from any class when you get your new power levels. Note that this is [I]not[/I] full-on multiclassing. In many cases, you'll need to have already selected the applicable multiclass feat to be able to actually use a power to its full purpose. Knowing which powers you can pick at what costs is crucial, and this shall be explored in detail later. Note (courtesy of Prism): The Character Builder lets you start retraining powers to any class at 21st level. This means that Paragon Tier powers are pretty important too for the first half of Epic. [B]Eternal Action (24th level)[/B]: The only thing all Eternal Seekers have in common. It gives you an extra action in the turn after you use an action point, as well as the extra action the action point already gave you. Straightforward, and very solid feature. Certain paragon paths and items that generate action points can really take advantage of this one. [B]Seeker's Lore (26th level)[/B]: Pick one 22nd-level utility power from any class. Unlike Seeker of Many Paths, where you have to worry about things like implement proficiencies and multiclass feats, this one's actually pretty simple: Just pick whatever fits your character the best. This will be explored later. [B]Seeking Destiny (30th level)[/B]: Your capstone is the 24th-level feature of any other epic destiny you qualify for. This one also requires great care; just because the feature may be good for the destiny you cherry-picked doesn't necessarily mean it's good for you. [/sblock] [CENTER][B][U][SIZE=5]Navigating the Many Paths[/SIZE][/U][/B][/CENTER] As per your 21st-level feature, your choice of Epic Tier powers will come down to three things: 1) Your main attack stat, or stats 2) Whether you use a weapon or implement (or both), and 3) If you use an implement, do you have any other classes (via multiclassing) that can use it? If you use a weapon, you pretty much have free rein over any weapon-keyword power, regardless of class, that matches your attack stat. Simple enough there. The only time it gets any more complicated than that is if you use powers that require a specific type of weapon, such as Rogue powers. But even then, just make sure you're using that type of weapon and you'll be fine. [B]Edit:[/B] It used to be trickier for implement users, but with the release of Essentials the rules were simplified so any implement power could be used with any implement you were proficient with. I've left the old information in the spoiler block below. [spoiler] If you use an implement, it gets tricky. You have to not only be proficient in the implement itself, you have to have the appropriate class to be able to use its benefits for that particular class' powers. [B]Example[/B]: Although a WIS-Cleric and an Avenger both use holy symbols, a WIS-Cleric will [I]not[/I] get the benefits of his holy symbol with Avenger powers (such as properties and enchancement bonus) unless he took an Avenger multiclass feat that lets him use a holy symbol for those powers. [B]A few ways to work around the implement/class roadblock:[/B] [COLOR=#00ccff]Arcane Implement Proficiency[/COLOR] (AP): If you're in any capacity (primary or multiclassed) an arcane class, pick this feat up and you can use the implement with all arcane powers. [B][COLOR=DeepSkyBlue]Star of Corellon[/COLOR] (AV)[/B]: You must worship Corellon and be, in some capacity (primary or multiclassed), an Avenger, Cleric or Paladin to use it. This holy symbol can be used for [I]any[/I] arcane power. [B]Example[/B]: A Bard could multiclass to Paladin, then use this symbol with all Paladin implement powers, all his Bard powers, and any Sorcerer and Warlock powers he might want to pick up later.[/spoiler] [/QUOTE]
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