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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Jacob Marley" data-source="post: 6154583" data-attributes="member: 89537"><p>Personally, I rather enjoy having SoD effects available to me. They help contribute to the particular feel that I like to get out of playing D&D. However, the frequency of use by many adventure designers, coupled with a 'gotcha' style of play, I think, has given the mechanic a terribly bad name.</p><p></p><p>Using the aforementioned bodak, one of the best uses I have seen revolved around a group of adventurers in the Shield Lands. One of the companions had fallen and, unfortunately, was buried in an area corrupted by Taint. He arose as a bodak and wandered the Shield Lands killing innocents. The party began to hear rumors of a faceless death roaming the countryside and, after realizing they were the root cause of this creature's existence, set out to right this wrong. Knowing the capabilities of the bodak, that it could instant kill any one of them on a failed save, in conjunction with the coupling narrative, provided the perfect amount of tension for those game sessions. In my experience, no other mechanic has helped deliver that same feeling.</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 6154583, member: 89537"] Personally, I rather enjoy having SoD effects available to me. They help contribute to the particular feel that I like to get out of playing D&D. However, the frequency of use by many adventure designers, coupled with a 'gotcha' style of play, I think, has given the mechanic a terribly bad name. Using the aforementioned bodak, one of the best uses I have seen revolved around a group of adventurers in the Shield Lands. One of the companions had fallen and, unfortunately, was buried in an area corrupted by Taint. He arose as a bodak and wandered the Shield Lands killing innocents. The party began to hear rumors of a faceless death roaming the countryside and, after realizing they were the root cause of this creature's existence, set out to right this wrong. Knowing the capabilities of the bodak, that it could instant kill any one of them on a failed save, in conjunction with the coupling narrative, provided the perfect amount of tension for those game sessions. In my experience, no other mechanic has helped deliver that same feeling. [/QUOTE]
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The ethics of ... death
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