Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6154665" data-attributes="member: 1465"><p>I know I have been writing this so many times that readers are starting to get nauseated by my posts, but there is NO answer true to all gaming groups, because it is a PLAYSTYLE issue.</p><p></p><p>The two "extremes" of RPG gaming style, wrt PC death are:</p><p></p><p>(a) Old-school high lethality - Think of it like watching a horror movie, a main part of the fun is watching PCs die horrible and creative deaths. Zapped-dead from traps, save-or-die spells etc. ARE NOT a problem, they are a wanted feature. </p><p></p><p>(b) New-school low lethality - Think of it like watching a TV series, a main part of the fun is watching PCs develop their story and/or their tactics, thus death just gets in the way because it forces a restart. Zapped-dead ARE a problem.</p><p></p><p>RPG books are often afraid to make a clear choice, and fall in-between the two, e.g. they give both save-or-die effects AND easy cheats like resurrection spells. Some RPG games make their choice and stick with it, which makes their lives easier, but D&D cannot make a choice because it has too large gamers base, and choosing one style over the other could alienate too many fans.</p><p></p><p>But OTOH, this means D&D can support your favourite style between those 2 extremes, as long as you are aware of the problem, and have some ideas or experience on how to tweak the rules (or just exclude some spells & monsters) to achieve that.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6154665, member: 1465"] I know I have been writing this so many times that readers are starting to get nauseated by my posts, but there is NO answer true to all gaming groups, because it is a PLAYSTYLE issue. The two "extremes" of RPG gaming style, wrt PC death are: (a) Old-school high lethality - Think of it like watching a horror movie, a main part of the fun is watching PCs die horrible and creative deaths. Zapped-dead from traps, save-or-die spells etc. ARE NOT a problem, they are a wanted feature. (b) New-school low lethality - Think of it like watching a TV series, a main part of the fun is watching PCs develop their story and/or their tactics, thus death just gets in the way because it forces a restart. Zapped-dead ARE a problem. RPG books are often afraid to make a clear choice, and fall in-between the two, e.g. they give both save-or-die effects AND easy cheats like resurrection spells. Some RPG games make their choice and stick with it, which makes their lives easier, but D&D cannot make a choice because it has too large gamers base, and choosing one style over the other could alienate too many fans. But OTOH, this means D&D can support your favourite style between those 2 extremes, as long as you are aware of the problem, and have some ideas or experience on how to tweak the rules (or just exclude some spells & monsters) to achieve that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
Top