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General Tabletop Discussion
*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Aenghus" data-source="post: 6155354" data-attributes="member: 2656"><p>I've seen some players use "feral barbarian" tactics in all versions of D&D (every RPG, come to think of it). Typically their game allows the tactic to work most of the time, and they don't mind making up new PCs (who are just like the old character) when it doesn't.</p><p></p><p>The constant spectre of sudden random unpredictable PC death just makes me as a player stressed and nervous, I don't enjoy it at all, so it's really no surprise that I avoid such events in my games. Death happens but the concatenation of "sudden" , "random" and "unpredictable" , like death by falling safe from a passing plane, is something I actively avoid. "Sudden" as in no chance to avoid it tactically, "random" in that player skill has little or no effect and "unpredictable" as there is little foreshadowing of the possibility in a strategic sense. .</p><p></p><p>It was interesting reading the replies to my question in this thread. I get the impression that the particular subset of rules emphasised and the tastes of the group involved gravitate to a particular style of play, and many many styles of play are possible. Adaptations include - pawn play, with reduced attachment to expendable PCs; multiple PCs per player; a stable of PC candidates; less combat than the average game; an emphasis on avoiding combat and making any fights as unfair as possible in the PC favour;</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6155354, member: 2656"] I've seen some players use "feral barbarian" tactics in all versions of D&D (every RPG, come to think of it). Typically their game allows the tactic to work most of the time, and they don't mind making up new PCs (who are just like the old character) when it doesn't. The constant spectre of sudden random unpredictable PC death just makes me as a player stressed and nervous, I don't enjoy it at all, so it's really no surprise that I avoid such events in my games. Death happens but the concatenation of "sudden" , "random" and "unpredictable" , like death by falling safe from a passing plane, is something I actively avoid. "Sudden" as in no chance to avoid it tactically, "random" in that player skill has little or no effect and "unpredictable" as there is little foreshadowing of the possibility in a strategic sense. . It was interesting reading the replies to my question in this thread. I get the impression that the particular subset of rules emphasised and the tastes of the group involved gravitate to a particular style of play, and many many styles of play are possible. Adaptations include - pawn play, with reduced attachment to expendable PCs; multiple PCs per player; a stable of PC candidates; less combat than the average game; an emphasis on avoiding combat and making any fights as unfair as possible in the PC favour; [/QUOTE]
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