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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="Ahnehnois" data-source="post: 6155830" data-attributes="member: 17106"><p>Haven't looked at their monsters very hard, but that definitely lowers my opinion of 5e.</p><p></p><p>You've really changed the intent of that section. It's not worded nearly that strongly. Nothing says that your characters will die (because, as you know, they often won't). I mean, as far as I'm concerned, those pages of the DMG are total garbage and I never learned that part of the book very well, but even looking at now it's pretty clear that the writers at the time weren't very confident in it, and didn't want it to be taken too literally.</p><p></p><p>And none of that stuff is on the SRD or part of open content either; I'd argue that anything that's not there isn't really part of the core of the game, especially given how many people (and companies) use the SRD as a primary resource.</p><p></p><p>I do.</p><p></p><p>I mean, my D&D characters rarely look anything like what one would make from the original PHB. The game is about creating your own experience. The rules are suggestions; they're not inherent to the game like the rules of, say, basketball or chess. If you double dribble, or move a piece where it isn't allowed, that's breaking the rules. If I choose to play a game where Fireball does 2d6/level, I'm still playing D&D.</p><p></p><p>I do, however, think that the DMG contains suggestions that are much more vague, much more open to interpretation, and much less likely to be used as written than the stuff in the PHB.</p><p></p><p>I see nothing terribly wrong with contrived survival on occasion. It happens all the time in every venue of adventure fiction.</p><p></p><p>That said, if you really killed too many PCs, somehow I doubt it was the rules' fault; and you yourself posted above that you had an easier time understanding monster difficulty with 2e than with 3e. An unintentional TPK is likely the result of the DM or the players doing something they shouldn't have. I've done it (only once, I think), and it was pretty clear after the fact that I just created a situation that was unwinnable. That's a mistake on me. Other times, players have gotten a character killed when they clearly shouldn't have attacked in the first place, or when they should have used more defensive tactics or more effective tactics or tried to retreat or negotiate rather than fighting blindly to the death. In any case, none of those scenarios would be ameliorated by anything like a CR/EL system, and the responsibility for the outcome was always with the people at the table.</p><p></p><p>And to top it off, failure is part of the game; just because a character dies and no one meant it to happen doesn't mean the game is broken. What kind of a game has no losers?</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6155830, member: 17106"] Haven't looked at their monsters very hard, but that definitely lowers my opinion of 5e. You've really changed the intent of that section. It's not worded nearly that strongly. Nothing says that your characters will die (because, as you know, they often won't). I mean, as far as I'm concerned, those pages of the DMG are total garbage and I never learned that part of the book very well, but even looking at now it's pretty clear that the writers at the time weren't very confident in it, and didn't want it to be taken too literally. And none of that stuff is on the SRD or part of open content either; I'd argue that anything that's not there isn't really part of the core of the game, especially given how many people (and companies) use the SRD as a primary resource. I do. I mean, my D&D characters rarely look anything like what one would make from the original PHB. The game is about creating your own experience. The rules are suggestions; they're not inherent to the game like the rules of, say, basketball or chess. If you double dribble, or move a piece where it isn't allowed, that's breaking the rules. If I choose to play a game where Fireball does 2d6/level, I'm still playing D&D. I do, however, think that the DMG contains suggestions that are much more vague, much more open to interpretation, and much less likely to be used as written than the stuff in the PHB. I see nothing terribly wrong with contrived survival on occasion. It happens all the time in every venue of adventure fiction. That said, if you really killed too many PCs, somehow I doubt it was the rules' fault; and you yourself posted above that you had an easier time understanding monster difficulty with 2e than with 3e. An unintentional TPK is likely the result of the DM or the players doing something they shouldn't have. I've done it (only once, I think), and it was pretty clear after the fact that I just created a situation that was unwinnable. That's a mistake on me. Other times, players have gotten a character killed when they clearly shouldn't have attacked in the first place, or when they should have used more defensive tactics or more effective tactics or tried to retreat or negotiate rather than fighting blindly to the death. In any case, none of those scenarios would be ameliorated by anything like a CR/EL system, and the responsibility for the outcome was always with the people at the table. And to top it off, failure is part of the game; just because a character dies and no one meant it to happen doesn't mean the game is broken. What kind of a game has no losers? [/QUOTE]
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