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*Pathfinder & Starfinder
The ethics of ... death
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<blockquote data-quote="JamesonCourage" data-source="post: 6155972" data-attributes="member: 6668292"><p>Yes. That something is not functioning how it's intended, in RPG-speak.</p><p></p><p>Consider me unconvinced.</p><p></p><p>In your opinion, obviously. If that's the goal of the mechanic, then it's functioning properly.</p><p></p><p>Depends on the monster. If I was creating a monster for my RPG that I wanted to be greatly feared because it would normally kill most people it interacted with, including combat-focused NPCs of the world, I'd certainly give it mechanics to reflect this.</p><p></p><p>Again, if it's serving its intended function (which could be "be more lethal than HP normally allows things to be"), then it's not broken.</p><p></p><p>It sounds like "broken" means "can kill things instantly" to you (as far as I can tell). As I've said, that's not what it means to me. The "can kill things instantly" is just a SOD effect, and that's not necessarily "broken", as I see it, in RPG-speak.</p><p></p><p>Not a lot of demand? Not a high priority? LA wasn't well implemented? It was viewed as too powerful for PCs? I don't know. It could be a lot of reasons. I know that, in my level-based fantasy RPG, I could LA it.</p><p></p><p>Again, is your point "some designers did this thing in this game, so it's objective"? Because I don't follow.</p><p></p><p>Never?</p><p></p><p>No.</p><p></p><p>Nope, there's also HP, poison, starvation, etc.</p><p></p><p>I didn't make that presumption. You assumed I meant something I didn't. I was stating several different styles that are talked about on these boards. You talked about genre; I was expressing that there are many "genres" that you can handle with D&D, and I never touched on these other popular to semi-popular "genres" that other posters on this board talk about. It had nothing to do with "if there's no SOD, then you can't die." It was entirely about your "genre" comment.</p><p></p><p>The idea that all SOD is arbitrary or pointless is funny to me. I think I'm starting to see why you're railing against them.</p><p></p><p>Also, you've not shown how it's a poorly designed mechanic, though. You've just shown that it's not your preference, and that the randomness it brings fails your standards. You can say that it objectively fails your standards, but when your (in the general sense) preference is to add that randomness, then SOD becomes a well implemented mechanic. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6155972, member: 6668292"] Yes. That something is not functioning how it's intended, in RPG-speak. Consider me unconvinced. In your opinion, obviously. If that's the goal of the mechanic, then it's functioning properly. Depends on the monster. If I was creating a monster for my RPG that I wanted to be greatly feared because it would normally kill most people it interacted with, including combat-focused NPCs of the world, I'd certainly give it mechanics to reflect this. Again, if it's serving its intended function (which could be "be more lethal than HP normally allows things to be"), then it's not broken. It sounds like "broken" means "can kill things instantly" to you (as far as I can tell). As I've said, that's not what it means to me. The "can kill things instantly" is just a SOD effect, and that's not necessarily "broken", as I see it, in RPG-speak. Not a lot of demand? Not a high priority? LA wasn't well implemented? It was viewed as too powerful for PCs? I don't know. It could be a lot of reasons. I know that, in my level-based fantasy RPG, I could LA it. Again, is your point "some designers did this thing in this game, so it's objective"? Because I don't follow. Never? No. Nope, there's also HP, poison, starvation, etc. I didn't make that presumption. You assumed I meant something I didn't. I was stating several different styles that are talked about on these boards. You talked about genre; I was expressing that there are many "genres" that you can handle with D&D, and I never touched on these other popular to semi-popular "genres" that other posters on this board talk about. It had nothing to do with "if there's no SOD, then you can't die." It was entirely about your "genre" comment. The idea that all SOD is arbitrary or pointless is funny to me. I think I'm starting to see why you're railing against them. Also, you've not shown how it's a poorly designed mechanic, though. You've just shown that it's not your preference, and that the randomness it brings fails your standards. You can say that it objectively fails your standards, but when your (in the general sense) preference is to add that randomness, then SOD becomes a well implemented mechanic. As always, play what you like :) [/QUOTE]
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